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#1
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#2
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yes but all the campaigns made by the communtiy are only semi-dynamic.
i would like to have the real thing like in 1946, with moving frontlines,...destryed buildings and targets stay destroyed on the map,your success influences the outcome,the possibility of getting medals and new ranks. i agree that this could be done by the community, and i think that this would be even better for both, the devs and the customers.the community could possibly create dynamic campaigns in less time, while the devs can focuse on other things.but we would need the tools for it. to my knowledge its not possible yet. |
#3
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The missing bridges and roads through cities are the biggest problem right know for a dynamic campaign because the ground units can't reach certain areas of a map. Last edited by 41Sqn_Banks; 12-08-2011 at 09:41 AM. |
#4
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are you sure that its possible?...i hope so. |
#5
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The ground units use roads and find their way to the next front marker on their own, no need to provide a road network for each map (like in Il-2: 1946). I can store the current position of each ground unit when the mission is closed so the next mission they will be at this position. This is not implemented yet but it's really a piece of cake and could be added to the current source with 10 lines of code (just hat more important stuff to do so far). It simply takes time to implement all this (in ones free time) ... For some more advanced features I'm sure there might be missing some functions (e.g. recording destruction of "static" objects and "buildings"). |
#6
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Users using online as "Morse code"... some flying with landing light on like UFO... servers proibing use of then... IA that dont turn lighs of in the night over combat zone... Sokol1 Last edited by Sokol1; 12-08-2011 at 01:30 PM. |
#7
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Is there plans for dedicated servers files?
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#8
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I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
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#9
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@BlackSix, Thanks for taking the time to answer many people's questions here. It is much appreciated! I have several suggestions, but I'll leave the more complex out for now. My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least. Thanks! |
#10
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If I must add my wild guess about the temporary stop to the patch finalization, I would opt for a sudden need on another 1C project, e.g. to meet a deadline, requiring all hands on board to switch job. Temporarily
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