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#1
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The missing bridges and roads through cities are the biggest problem right know for a dynamic campaign because the ground units can't reach certain areas of a map. Last edited by 41Sqn_Banks; 12-08-2011 at 10:41 AM. |
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#2
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are you sure that its possible?...i hope so. |
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#3
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The ground units use roads and find their way to the next front marker on their own, no need to provide a road network for each map (like in Il-2: 1946). I can store the current position of each ground unit when the mission is closed so the next mission they will be at this position. This is not implemented yet but it's really a piece of cake and could be added to the current source with 10 lines of code (just hat more important stuff to do so far). It simply takes time to implement all this (in ones free time) ... For some more advanced features I'm sure there might be missing some functions (e.g. recording destruction of "static" objects and "buildings"). |
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#4
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Users using online as "Morse code"... some flying with landing light on like UFO... servers proibing use of then... IA that dont turn lighs of in the night over combat zone... Sokol1 Last edited by Sokol1; 12-08-2011 at 02:30 PM. |
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#5
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Is there plans for dedicated servers files?
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#6
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I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
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#7
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@BlackSix, Thanks for taking the time to answer many people's questions here. It is much appreciated! I have several suggestions, but I'll leave the more complex out for now. My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least. Thanks! |
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#8
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If I must add my wild guess about the temporary stop to the patch finalization, I would opt for a sudden need on another 1C project, e.g. to meet a deadline, requiring all hands on board to switch job. Temporarily
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#9
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Staffing problem, I reckon.
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#10
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having players being able to switch crew positions in one aircraft, or change aircraft (when killed or bored) adds "playability" for players. to solve your problem, which is presumably that players switching aircraft use it as a cheat to avoid being registered as killed, is to make the server change the nick of the "jumping" player to something more generic (eg they loose their original nick tag, and get assigned a default new nick like "re-spawned" if you notice players use the re-spawned method multiple times, you could even have the server number the name-tag, eg respawn1-12x etc trying to completely remove a very good new feature (re-spawning to a new vehicle/plane) to try and solve a minor problem cause by a few idiots is not a very good idea
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