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Pilot's Lounge Members meetup

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  #1  
Old 12-08-2011, 10:33 AM
41Sqn_Banks 41Sqn_Banks is offline
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Originally Posted by David198502 View Post
yes but all the campaigns made by the communtiy are only semi-dynamic.
i would like to have the real thing like in 1946, with moving frontlines,...destryed buildings and targets stay destroyed on the map,your success influences the outcome,the possibility of getting medals and new ranks.

i agree that this could be done by the community, and i think that this would be even better for both, the devs and the customers.the community could possibly create dynamic campaigns in less time, while the devs can focuse on other things.but we would need the tools for it.
to my knowledge its not possible yet.
I can assure you that the tools are there and it is already possible to create a fully dynamic campaign with all the features you have listed and that is even way ahead of what was possible in Il-2: 1946. It simply takes time to implement it.

The missing bridges and roads through cities are the biggest problem right know for a dynamic campaign because the ground units can't reach certain areas of a map.

Last edited by 41Sqn_Banks; 12-08-2011 at 10:41 AM.
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  #2  
Old 12-08-2011, 12:13 PM
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David198502 David198502 is offline
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Originally Posted by 41Sqn_Banks View Post
I can assure you that the tools are there and it is already possible to create a fully dynamic campaign with all the features you have listed and that is even way ahead of what was possible in Il-2: 1946. It simply takes time to implement it.

The missing bridges and roads through cities are the biggest problem right know for a dynamic campaign because the ground units can't reach certain areas of a map.
ok...i was only assuming, cause there isnt one dynamic campaign available yet.
are you sure that its possible?...i hope so.
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  #3  
Old 12-08-2011, 12:35 PM
41Sqn_Banks 41Sqn_Banks is offline
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ok...i was only assuming, cause there isnt one dynamic campaign available yet.
are you sure that its possible?...i hope so.
Yes absolutly sure. The current source (not compiled release version) of IL2DCE has moving ground war where tanks capture enemy front markers to move the front line. Tanks that are destroyed (by air or ground) remain destroyed or respawn at a "factory" building (if available) somewhere else on the map.

The ground units use roads and find their way to the next front marker on their own, no need to provide a road network for each map (like in Il-2: 1946).
I can store the current position of each ground unit when the mission is closed so the next mission they will be at this position. This is not implemented yet but it's really a piece of cake and could be added to the current source with 10 lines of code (just hat more important stuff to do so far).

It simply takes time to implement all this (in ones free time) ...

For some more advanced features I'm sure there might be missing some functions (e.g. recording destruction of "static" objects and "buildings").
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Old 12-08-2011, 02:27 PM
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Sokol1 Sokol1 is offline
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I'd also like to ask about navigational lights please on planes, - these would add a lot to the sim.
In the end navegational lighs only remit to problems of 1946:
Users using online as "Morse code"... some flying with landing light on like UFO... servers proibing use of then...
IA that dont turn lighs of in the night over combat zone...

Sokol1

Last edited by Sokol1; 12-08-2011 at 02:30 PM.
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  #5  
Old 12-08-2011, 02:34 PM
ATAG_Striker ATAG_Striker is offline
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Default dedicated server files

Is there plans for dedicated servers files?
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  #6  
Old 12-08-2011, 09:30 PM
Ataros Ataros is offline
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Originally Posted by 41Sqn_Banks View Post
The missing bridges and roads through cities are the biggest problem right know for a dynamic campaign because the ground units can't reach certain areas of a map.
I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
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Old 12-08-2011, 09:39 PM
ATAG_Bliss ATAG_Bliss is offline
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I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
Has anyone gotten spline roads to load in the -server environment yet? I think the disappearance of some of the ground objects/bridges/land marks between SP/FMB and the dedicated server exist because of the spline road problem we have in the dedicated world.

@BlackSix,

Thanks for taking the time to answer many people's questions here. It is much appreciated!

I have several suggestions, but I'll leave the more complex out for now. My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least.

Thanks!
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  #8  
Old 12-08-2011, 10:07 PM
Insuber Insuber is offline
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If I must add my wild guess about the temporary stop to the patch finalization, I would opt for a sudden need on another 1C project, e.g. to meet a deadline, requiring all hands on board to switch job. Temporarily
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  #9  
Old 12-08-2011, 10:27 PM
Rather peeved Rather peeved is offline
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Staffing problem, I reckon.
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  #10  
Old 12-09-2011, 02:07 AM
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zapatista zapatista is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
@BlackSix, My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least.
i dont think that is a good idea

having players being able to switch crew positions in one aircraft, or change aircraft (when killed or bored) adds "playability" for players.

to solve your problem, which is presumably that players switching aircraft use it as a cheat to avoid being registered as killed, is to make the server change the nick of the "jumping" player to something more generic (eg they loose their original nick tag, and get assigned a default new nick like "re-spawned"

if you notice players use the re-spawned method multiple times, you could even have the server number the name-tag, eg respawn1-12x etc

trying to completely remove a very good new feature (re-spawning to a new vehicle/plane) to try and solve a minor problem cause by a few idiots is not a very good idea
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