Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Pilot's Lounge

Pilot's Lounge Members meetup

Reply
 
Thread Tools Display Modes
  #1  
Old 12-08-2011, 09:39 PM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Quote:
Originally Posted by Ataros View Post
I witnessed this issue in naryv's examples and hc-wolf's missions when run on Repka servers and I think the best solution is to respawn the groundgroup 500 m. further on the way to their next waypoint if it is stuck for 3-5 minutes and not in combat. Just an idea.
Has anyone gotten spline roads to load in the -server environment yet? I think the disappearance of some of the ground objects/bridges/land marks between SP/FMB and the dedicated server exist because of the spline road problem we have in the dedicated world.

@BlackSix,

Thanks for taking the time to answer many people's questions here. It is much appreciated!

I have several suggestions, but I'll leave the more complex out for now. My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least.

Thanks!
__________________

ATAG Forums + Stats
Reply With Quote
  #2  
Old 12-08-2011, 10:07 PM
Insuber Insuber is offline
Approved Member
 
Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

If I must add my wild guess about the temporary stop to the patch finalization, I would opt for a sudden need on another 1C project, e.g. to meet a deadline, requiring all hands on board to switch job. Temporarily
Reply With Quote
  #3  
Old 12-08-2011, 10:27 PM
Rather peeved Rather peeved is offline
Approved Member
 
Join Date: Apr 2011
Posts: 50
Default

Staffing problem, I reckon.
Reply With Quote
  #4  
Old 12-09-2011, 02:07 AM
zapatista's Avatar
zapatista zapatista is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,172
Default

Quote:
Originally Posted by ATAG_Bliss View Post
@BlackSix, My suggestion is to have a server sided option that makes players not able to leave their aircraft unless landed/crashed/died/bailed out. (Similar to what we had in the old IL2, via the "refly" button). Currently an online player can hit escape and simply spawn into a new plane any time he/she wishes, even in the middle of combat. This is annoying to say the least.
i dont think that is a good idea

having players being able to switch crew positions in one aircraft, or change aircraft (when killed or bored) adds "playability" for players.

to solve your problem, which is presumably that players switching aircraft use it as a cheat to avoid being registered as killed, is to make the server change the nick of the "jumping" player to something more generic (eg they loose their original nick tag, and get assigned a default new nick like "re-spawned"

if you notice players use the re-spawned method multiple times, you could even have the server number the name-tag, eg respawn1-12x etc

trying to completely remove a very good new feature (re-spawning to a new vehicle/plane) to try and solve a minor problem cause by a few idiots is not a very good idea
__________________
President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children
Reply With Quote
  #5  
Old 12-09-2011, 04:18 AM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

It could be made into a difficulty setting which is set by the server as well. Or a minor point penalty could be given (again, depending on the server settings) for re-spawning before landing or crashing.
Reply With Quote
  #6  
Old 12-09-2011, 05:50 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Tonight will be the Friday update. Ilya answer questions that have been collected here and in the forum Sukhoi.ru.
Reply With Quote
  #7  
Old 12-09-2011, 06:19 AM
JG52Uther's Avatar
JG52Uther JG52Uther is offline
Approved Member
 
Join Date: Oct 2007
Location: UK
Posts: 2,358
Default

Thanks BlackSix, looking forward to it!
Reply With Quote
  #8  
Old 12-09-2011, 06:33 AM
BlackSix BlackSix is offline
Approved Member
 
Join Date: Jul 2010
Location: Moscow, Russian Federation
Posts: 533
Default

Here is a list of questions in Russian (two in English).
http://www.sukhoi.ru/forum/showthread.php?t=73407

If anyone wants, it can pre-translate them into English. It's very help me.

"АНО, фар и сигнальных дымов" - - translated as "navigation lights, landing lights and the smoke alarm".
(АНО - Авиационные навигационные огни - Aircraft navigation lights)
Reply With Quote
  #9  
Old 12-09-2011, 06:42 AM
Flanker35M Flanker35M is offline
Approved Member
 
Join Date: Dec 2009
Location: Finland
Posts: 1,806
Default

S!

Great Good to see some info coming in. I am sure will calm down the crowd and easen the work of our moderators
Reply With Quote
  #10  
Old 12-09-2011, 07:23 AM
salmo salmo is offline
Approved Member
 
Join Date: Mar 2011
Posts: 632
Default

Quote:
Originally Posted by BlackSix View Post
Here is a list of questions in Russian (two in English).
http://www.sukhoi.ru/forum/showthread.php?t=73407

If anyone wants, it can pre-translate them into English. It's very help me.

"АНО, фар и сигнальных дымов" - - translated as "navigation lights, landing lights and the smoke alarm".
(АНО - Авиационные навигационные огни - Aircraft navigation lights)
Here's the questions translated from Russian into Russian-English.

1. They will earn in that preparing or subsequently [patche] of radio command?

2. Is planned the possibility of abandoning aircraft on the earth?

3. How do move the matters concerning SDK and documentation on the scripts and the triggers?

4. Is it possible officially to represent on the forum of new colleague, who carries out tuning flying model? Will be it occupied by tuning the current aircraft or has already been was switched to the new project?

5. Will appear the possibility to use in the game simultaneously 3 monitors?

6. Is expected the appearance of a possibility of including OF ANES, headlights and signal smokes as in the old “Il-2”?

7. Earlier it was declared, that in the game it will originally be present functional analogous Il-2_Compare. It is understandable that now this is priority task. But in the future will see we this functional or from it is decided to entirely refuse?

8. Prompt, is fixed collaboration on the optimization of drivers with the companies Of nvidia and AMD? Especially interests AMD, since to 69[khkh] of a series are observed essential artifacts.

9. Is planned the appearance of a cannon “Spitfire”?

10. Is planned the editing of on-line maps or the appearance of new?

11. Is planned the realization of the function of the rescuing of pilot on the water?

12. Is planned the realization of the possibility of collision with the detached components of aircraft?

13. It is planned to soon introduce into the system the system of titles and rewardings?

14. Is planned further work on the weather effects (sediments, thunderstorm so forth)?

15. Possible whether with the start of aircraft in air to automatically place radiator to the completely open position?

16. What does specifically affect the size of the file of the user diagram of painting in the plan of productivity?

17. Is planned the correction of the flying model Of bristol Of blenheim Of mk.IV on the basis of transmitted to you data?

18. When of you of are of going to of add Of structural Of limits to of the FM' s? (maximum of allowable g of acceleration on of the of aircraft of structure. And the of aircraft of damage of due to of exceeding of the Of vne or of maximum g of acceleration). (When you you will introduce the maximum permissible overloads for LA and destruction LA in the consequence of exceeding these overloads?)

19. Will make it possible SDK to create to users dynamic campaigns? 20. Is there of plans of for of dedicated of servers of files?

To these I would add my previous question.

a. Can we have some information about the AI objects & CPP scripts please. How to use them & what they do.

Можем мы иметь некоторую информацию о & предметов AI; CPP scripts пожалуйста. Как использовать их & чего они делают.
__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash.

Get the latest COD Team Fusion patch info HERE
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:36 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.