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Real Warfare 2: Northern Crusades A new chapter in the Real Warfare realistic real-time strategy games series. |
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#1
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The video shows something called Script Debugger. How to run it? Does it start automatically when something is wrong?
I assume that lines in red are excluded from execution right? Last edited by Goblin Wizard; 11-23-2011 at 05:58 PM. |
#2
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No you place a breakpoint and the flag activate debugger in the script editor. after you run the game from the editor (menu file->test map; press esc -> select "go to main menu" and execute one of game functions) when the game running pass from one of your break-point the window open alone.
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#3
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This is very interesting topic.. I have also take a look on the code, and its look as ... interestingly complex system
![]() I have heard an opinion (interview with Shogun 2 TW programmer) that AI programming is one of the most complicated and challenging software areas.. Do you have something similar to Class Diagram of the code? The graph showing how the Classes and their objects are connected and related to each other, which methods they have etc.. this would ease the process of familiarising with the code? Best Regards, |
#4
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Well is complex also for me, but from what i understood every object or element of engine is linked to a library of states (the aix file), each state contain the routine (and function). In the state the interaction with hardcoded part is done with call function. There is state executed cyclacally starting from a main state, states triggered by events, states called by other states of other states of other aix. At example when I press the "form cicle" button I activate a state of gui.aix which activate a state of western.groups.aix, which prepare the geometrical form of circle and give order to single soldiers to move in this form using their movement state.
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#5
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Nice video, even though it was a bit hard to understand everything. Basically, Im wondering (as mentioned before) about how to fix strafing, if you know Mitra?
![]() I also wonder how to change unit sizes, and how to add new units to the recruitment tree? Does it aswell work to change for example the speed of arrows when they are in the air? |
#6
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Well is possible but you must have experience with programming logic; I passed your idea of strafing to Unicorn like other suggestions (also if I must admit I don't have understood the principle of camera movement in strafing because I don't have played to NTW) they tell will ad it to their tasks and they tell is easy to do (but before leave them complete the resolution of technical problems). For modding: you have many ideas but you need to associate yourself to a modder for the technical part which can transform your ideas in code, try on TW center if someone can be interested, eventually I can give him help on how use the editor tools.
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#7
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Well actually Im not so very interested in modding ; )
The game is quite fine as it is now, could be more units ofcourse, but it's good. It's basically the strafing that I cant get over. So Im very grateful that you have passed that idea to the developers. I really hope they can fix it. =) |
#8
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#9
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Well yes, you could say so but, depends on game. What I mean is like... Compare to M&B or TW camera. For example M&B Warband: When you have died, you can look around with the camera as "Ghost" (Comming to the point now). When you do that, you can basically do any movement with camera, including Strafing in 2 directions simultaneously, which means, you strafe oblique (Think it's called so). So instead of for example first strafing down, and then rigth/left, you strafe down + right/left at the same time, so it goes oblique down (Or up ofcourse, if you're strafing that way). So that would mean you can quickly and easily get to the point of the map where you want to have the camera, and still facing the enemy (Having the camera towards the enemy so you see from your armys perspective).
![]() It's a bit hard to explain but, I hope you understood. Regards |
#10
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Does anybody know where exactly I can find rate of fire value for archers and crossbowmen?
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