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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 10-22-2011, 09:50 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by philip.ed View Post
Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
I admit, it is confusing.. But just because we are confused on some aspects does not mean 1C, UBI, STEAM cheated us out of something or fool us into something.

All this talk of DX 11 even forced me to do a little more research on the mater, and now it is clear as rain as to what 1C, UBI, STEAM meant by DX 11 API support. Turns out that not only does DX 11 provide more features that are not in DX 10, but DX 11 also provides something they call feature levels, basically a build in hardware auto detect of sorts that makes life much easier on the programing team.

Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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