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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Well said Aces
This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now. S! |
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#2
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Quote:
All this talk of DX 11 even forced me to do a little more research on the mater, and now it is clear as rain as to what 1C, UBI, STEAM meant by DX 11 API support. Turns out that not only does DX 11 provide more features that are not in DX 10, but DX 11 also provides something they call feature levels, basically a build in hardware auto detect of sorts that makes life much easier on the programing team. Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#3
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Quote:
You are just WRONG!
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#4
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Hardly..
But you clearly are confusing DX11 with DX11 API support Take a deep breath, count to 10 (not 11, pun intended) and read Microsofts definitioin of DX 11 API support
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#5
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I did read it...and unlike yourself I also understood it. Sorry but I've better things to do with my time. Cheers
__________________
i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals |
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#6
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Your still not getting it are you?
Maybe this will help? DX11 is not equal to DX11 API support. Just because you are confused about that does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something. With that said, allow me to try and drive this point home to you.. The following two quotes come from the same ubi website Under the KEY FEATURES tab it points out the DX11 API is supported (see my previous post for what that means) Quote:
Quote:
I hope that clears things up for you! But I suspcet it wont in that you clearly strike me as someone that just wants and needs a reason to complain, I hope I am wrong! But thus far I think I have you pegged
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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#7
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#8
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Here is what MS has to say wrt to your question
Quote:
If you have a DX 9.0c compliant card, CoD will run DX 9.0c features (downgrade to 9.0c) If you have a DX 10.0 compliant card, CoD will run DX 10.0 features (uses 10) If you have a DX 11.0 compliant card, CoD will run DX 10.0 features (downgrade to 10) Does that clear it up?
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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