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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2011, 07:28 PM
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philip.ed philip.ed is offline
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Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
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Old 10-22-2011, 09:50 PM
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Originally Posted by philip.ed View Post
Well said Aces Agreed on all points, other than the fact that the statement was/is misleading to those of us who have limited knowledge in these areas, and unless I had asked the opinion of someone as knowledgeable as yourself, I really would have believed the game was making use of DX-11 (as many others clearly have too). My remark on 'necessity' was in reference to DX-11 being needed to run the game.

This debate aside, it doesn't sugar-coat the issues surrounding release videos on portraying the game (in showing how the release was misleading), but I think we understand one-another better now.

S!
I admit, it is confusing.. But just because we are confused on some aspects does not mean 1C, UBI, STEAM cheated us out of something or fool us into something.

All this talk of DX 11 even forced me to do a little more research on the mater, and now it is clear as rain as to what 1C, UBI, STEAM meant by DX 11 API support. Turns out that not only does DX 11 provide more features that are not in DX 10, but DX 11 also provides something they call feature levels, basically a build in hardware auto detect of sorts that makes life much easier on the programing team.

Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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Old 10-22-2011, 10:06 PM
kendo65 kendo65 is offline
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Originally Posted by ACE-OF-ACES View Post
Problem is most people here see DX 11 but they don't see the API after it and expect this game to be using DX features that are exclusive to DX 11. As in features not in DX 10.
That is the CORRECT meaning of the term in this context - ie what Oleg meant in his reply.

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Originally Posted by ACE-OF-ACES View Post
I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
You are just WRONG!
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Old 10-22-2011, 10:08 PM
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You are just WRONG!
Hardly..

But you clearly are confusing DX11 with DX11 API support

Take a deep breath, count to 10 (not 11, pun intended) and read Microsofts definitioin of DX 11 API support
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Old 10-22-2011, 10:13 PM
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I did read it...and unlike yourself I also understood it. Sorry but I've better things to do with my time.

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Old 10-22-2011, 10:25 PM
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Originally Posted by kendo65 View Post


I did read it...and unlike yourself I also understood it.
Your still not getting it are you?

Maybe this will help?

DX11 is not equal to DX11 API support.

Just because you are confused about that does not mean 1C, UBI, or STEAM cheated us out of something or tried to fool us into something.

With that said, allow me to try and drive this point home to you.. The following two quotes come from the same ubi website

Under the KEY FEATURES tab it points out the DX11 API is supported (see my previous post for what that means)

Quote:
KEY FEATURES
THE BEST OF TECHNOLOGY FOR ULTIMATE REALISM
New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.
On that same page under the PC CONFIGURATION tab it points out that DX 9.0c compliant video cards are required, but DX 10 compliant cards are recommended.

Quote:
PC CONFIGURATION
PC Configuration
OPERATING SYSTEM: Windows® 7 / Vista SP2 / Windows XP SP3
PROCESSOR: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ (Intel Core i5 2.66GHz or AMD Phenom II X4 2.6GHz recommended)
RAM: 2GB (4GB recommended)
VIDEO CARD: DirectX® 9.0c compliant, 512Mb Video Card (1GB DirectX® 10 recommended) – See supported List*
DIRECT X®: DirectX® 9.0c (included on disc)
DVD-ROM DRIVE: 8X
SOUND CARD: DirectX 9.0c compatible (… recommended)
HARD DISK: 10GB
PERIPHERALS: Mouse, keyboard
MULTIPLAY: Broadband connection with 128 kbps upstream or faster
An internet connexion is required to activate the game
*SUPPORTED VIDEO CARDS AT TIME OF RELEASE:
ATI® : 4850/4870/5830/5850/5770/5870/6870/6950/6970
NVidia®: 8800/9800/250/260/275/285/460/465/470/480
Laptop models of these cards may work but are not supported. These chipsets are the only ones that will run this game. Additional chipsets may be supported after release. For an uptodate list of supported chipsets, please visit the FAQ for this game on our website: http://support.ubi.com
NOTICE: This game contains technology intended to prevent copying that may conflict with some DVD-RW and virtual drives.
Note that neither one says the game is a DX 11 game!

I hope that clears things up for you!

But I suspcet it wont in that you clearly strike me as someone that just wants and needs a reason to complain, I hope I am wrong! But thus far I think I have you pegged
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Old 10-22-2011, 10:36 PM
Welshman Welshman is offline
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Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11API and target a feature level 9_x or feature level 10_x device.
and if you have a dx11 card ?
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Old 10-22-2011, 11:22 PM
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Originally Posted by Welshman View Post
and if you have a dx11 card ?
Here is what MS has to say wrt to your question

Quote:
Using feature levels, you can develop an application for Direct3D 9, Microsoft Direct3D 10, or Direct3D 11, and then run it on 9, 10 or 11 hardware (with some exceptions of course, new 11 features will not run on an existing 9 card for example).
I don't work for Microsoft and I am not DirectX expert, but I write a fare amount of software where I work. And based on what I have read about DX11 API support.. The developer (in this case 1C) can use the DX 11 API for software development.. But that does not necessarily mean the game is a DX 11 game, as in making use of DX 11 features (like Shader Model 5.0 in DX 11 v.s. Shader Model 4.x in DX 10). Because the DX 11 API allows the developer to pick what 'level' they want to use. So, say Microsoft is having issues with some of the DX 11 features.. And as some have stated Luther even made a comment about 1C having issues with some DX 11 features. Using the DX 11 API, the developer can simply limit the support to say DX 10. Until Microsoft fixes the problems. Assuming that is the case and 1C used the DX 11 API to limit the feature level to DX 10, than..

If you have a DX 9.0c compliant card, CoD will run DX 9.0c features (downgrade to 9.0c)
If you have a DX 10.0 compliant card, CoD will run DX 10.0 features (uses 10)
If you have a DX 11.0 compliant card, CoD will run DX 10.0 features (downgrade to 10)

Does that clear it up?
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