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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2011, 09:28 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by kendo65 View Post
Ace - your interpretation concerning DX11 support is wrong. That statement from Oleg means exactly what it implies, that the game would use DX11 features, i.e. it was intended to be a DX11 game.

Luthier said shortly after release that they attempted a DX11 implementation but had to shelve it temporarily as it was too buggy. Presumably they have been concentrating on other features in the meantime and eventually we will get to see DX11 working in COD.

It never ceases to amaze me how people can adopt such a lawyer-like butchery of the English language in an attempt to prove they are right.

The confusion regarding DX11 implementation in the release publicity is down to the somewhat chaotic way that it was all handled - essentially marketing/publicity were a step or two behind the developers and were still touting a temporarily deprecated feature.
That's 200% correct.

New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

That's the simple point, no subject for discussion.
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Old 10-22-2011, 09:41 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by LoBiSoMeM View Post
That's 200% correct.

New 3D engine – Latest-gen graphics engine with DX10 and DX11 API support. Huge variety of photorealistic ground vehicles, buildings and other environmental elements recreate minute details of 1940s Europe.

That's the simple point, no subject for discussion.
Clearly you are confused as to the definition of API support.. Take a moment and read my last post with the Microsoft links that described what DX 11 API support provides.. Assuming you want to learn and not whine?
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Old 10-22-2011, 10:03 PM
kendo65 kendo65 is offline
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You are still wrong Aces - either willfully or through ignorance.

Any sensible, plain English interpretation of what is meant by 'DX11 game' or 'DX11 supported' is that specific DX 11 features will be used in the game. This is what was intended to happen with COD. It is what the developers were working on. It is what Oleg was referring to in the link.

None-implementation of any specifically DX11 features means the game is not currently DX11 in any reasonable meaning of the term - certainly for trade description and legal purposes I don't think any company would attempt to take the line that you seem to be suggesting.

Whether it uses feature levels to provide backwards compatibility with DX 9, 10 or 10.1 hardware or some previous means of doing so is immaterial.
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Old 10-22-2011, 10:04 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Originally Posted by kendo65 View Post
You are still wrong Aces - either willfully or through ignorance.

Any sensible, plain English interpretation of what is meant by 'DX11 game' or 'DX11 supported' is that specific DX 11 features will be used in the game. This is what was intended to happen with COD. It is what the developers were working on. It is what Oleg was referring to in the link.

None-implementation of any specifically DX11 features means the game is not currently DX11 in any reasonable meaning of the term - certainly for trade description and legal purposes I don't think any company would attempt to take the line that you seem to be suggesting.

Whether it uses feature levels to provide backwards compatibility with DX 9, 10 or 10.1 hardware or some previous means of doing so is immaterial.
As I noted above.. I think those who want to learn will see that now and correct themselves.. As for those that just want a reason to whine.. Well no amount of information is going to change what they think.
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