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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 06-06-2011, 09:55 PM
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Wandalen Wandalen is offline
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Was playing at SYN server yesterday and i was getting alot of lagg when AI planes (flight) spawned ? and when i took off from a blue base i could see 2 formations of planes over channel, but when i got to one of them it disappeared. Headed back to the other formation and it to disappeared my friend got it as well. is it a common problem or bug?
Anyway thanks for a great server, its one of my favorites as wel in ROF
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  #2  
Old 06-06-2011, 10:14 PM
Warhound Warhound is offline
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Had the issue of disappearing formations aswell today, a 12 Blemheim formation was reported over France by our radar, headed that way and eventually spotted em but at a certain distance they just diasspeared..each time they did they would reappear behind my plane a while later. Was an endless goosechase till I just gave up and went for a visit to England
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  #3  
Old 06-07-2011, 07:03 AM
Blackrat Blackrat is offline
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Yep, we think it is a bug rather than a server thing, bloody annoying as hell, if you guys notice any pattern to it ie. only certain flights of AI or from a certain direction or something let us know please.
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  #4  
Old 07-07-2011, 08:57 AM
Ataros Ataros is offline
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Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
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  #5  
Old 07-07-2011, 01:30 PM
Blackrat Blackrat is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
Bliss is the guy for this sort of info as he resourced the server and knows exactly what it has and how it works, hopefully he will see this message.
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Old 07-08-2011, 12:38 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ataros View Post
Hi Blackrat!

BigRepa who is running Repka servers is studying processor upgrade possibilities. IIRC you are running 12 physical cores. Could you please share a screenshot of typical cores load of your processor in task manager in prime time. Or just write your estimate of average load per core. I wonder if a server can benefit from 6, 12 physical and 12, 24 virtual cores.

Thank you very much for any help.
FWIW i doubt it...the game does not utilize 3 cores properly ..so i doubt anymore will make any difference and considering they get lag on 12 cores when AI spawn just reinforces that...i doubt the dedi software or the OS are breaking up the functions evenly across 12 cores...of course i would like tobe wrong

S!
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  #7  
Old 07-08-2011, 09:00 AM
SYN_Jed SYN_Jed is offline
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For now we have removed ai aircraft spawns from the server to try and get some stability. By removing the spawns we have also removed the sound bug. Once we have this level platform we will introduce and test ai aircraft and scripts. As it stands there are just static ground tgts to bomb like IL2 1946.

Better pings all round and more stability. Just need lots of ppl in it now :/
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  #8  
Old 07-08-2011, 10:50 AM
Ataros Ataros is offline
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Quote:
Originally Posted by SYN_Jed View Post
By removing the spawns we have also removed the sound bug.
Are you sure this fixes sound bug? I remember reading that it does not help.
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  #9  
Old 07-27-2011, 10:23 AM
SEE SEE is offline
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I tried MP last night (the second time since installing CoD) and no sound problems whatsoever. Managed to get on the Syndicate server after several unsuccesful attempts due to time out errors.

I realy enjoyed it though there were very few players (on any of the very few servers available). My FPS seemed to get progressively worse the longer I was on and, like others said, I experienced ghost dots but other than that I enjoyed it!

Many thanks for providing the Syndicate server.

I will download the Ventrillo software and look forward to more sessions now that MP seems to be functioning far better than when I first tried it.

Last edited by SEE; 07-27-2011 at 10:25 AM.
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  #10  
Old 07-27-2011, 08:02 PM
ATAG_Bliss ATAG_Bliss is offline
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New mission is up.

Let me know if anyone runs into any more ghost planes or spawn problems.

Thanks.
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