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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-21-2011, 10:55 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by 609_Huetz View Post
There seems to have been some lag issues tonight, with some massive "spikes" going for minutes sometimes. It ultimately went back to being somewhat smoother but when I logged off there was still quite a bit of warping going on.

I did also restart three or four time during my session (sound bug), so I doubt it's in the netcode.

Given that Per told me that there wasn't much activity on Vent and the RoF server, that could have been a general net issue though.
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
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  #2  
Old 05-21-2011, 11:45 PM
Flashman Flashman is offline
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A few posts talk about the agressiveness (or lack thereof) of the AI.

At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'

Currently fighters near bombers are set to 'escort' the bombers using the FMB function. I don't fully know at which point they decide to intevene. ANother setting I could use is 'Free hunt' and have them fly the same route as the bombers. On free hunt they definately do attack but as soon as they engage the first enemy aircraft the bombers will be stripped of their cover.

We are still learning over at Syndicate and the missions are updated quite often and we try and keep in mind ideas we see here (though of course do not make any gaurantees suggestions here will be included!).

AT the moment The mission we are running is doing two jobs: 1) seeing and learning what we can achieve with the FMB, 2) testing it on you lot! The mission itself is probably not particularily balanced or historically accurate but what we learn from this we will apply to future missions which have more focus.

There are still things which need fixing such as the sound and disappearing formations. I also found Wellingtons today with the props not turning. Also the problem of time. Currently we are running constant time (your cockpit clock always shows 8am). there seems to be an issue with allowing the time to flow because different players seem to be on the server at the same time but in thier own time frames. We have had players on at 'night' and during the 'day' at the same gametime previously!

So still lots to get sorted, but things are progressing.
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  #3  
Old 05-22-2011, 12:35 AM
jojovtx jojovtx is offline
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I was able to play again some this afternoon and was able to keep sound the whole time. I came across a formation of Wellingtons and though all was well. About the third pass I made at the formation they sarted their warping/zooming sideways again. I ran into one which obviously destroyed my whole aircraft. As I watched from my deathcam I saw the formation turn and fly away as if nothing was ever wrong. Not sure what's up as I have no issues over on another online server.

On a positive note I was able to select my beloved 110C4 and squadron from a near frontline airfield. Really like the new setup and changes.
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  #4  
Old 05-23-2011, 08:57 PM
Seeker Seeker is offline
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Quote:
Originally Posted by Flashman View Post
A few posts talk about the agressiveness (or lack thereof) of the AI.

At the moment the AI is all set to the stock skill level (IVE FORGOTTEN ITS NAME, IM TYPING THIS FROM MY LAPTOP, ITS LATE AND IM TIRED!... damn, just noticed..and i cant be bothered fixing the capslock error!!): I haven't adjusted it. There are two ways or perhaps making them more agressive. One is to up the skill level and this might do it, the other is to change the AI fighter covers 'mission'
.
I think the AI presence very important and entertaining, I'm not sure how realistic formations of Wellies at 10 K in daylight over the channel is, and I really don't care, they draw the bait nicely, and in effect are no more than a flying ground target, no one complains about dumb AI when they're strafing a truck column !

And of course, the only way to fly a Hurri is head on in to a bunch of He111's, and it's not so easy to arrange more than three or four bombers in a group on any server.

So please keep the AI coming!

There seem to be a lot more AI parameters to tweak than just the basic skill levels in the new FMB.
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  #5  
Old 05-23-2011, 09:18 PM
Ze-Jamz Ze-Jamz is offline
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Yea the more AI the better.. even if there are 30 people on this server i still find myself flying around for ages sometimes not seeing anyone..

The map is massive, maybe even too big..

nice server
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  #6  
Old 05-23-2011, 10:22 PM
Flashman Flashman is offline
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AT the moment we are experimenting with different methods of using AI and populating the map. Bliss is going down one route, whilst im trying another (don't ask.....my method involves swearing at scripts!) to see what we can get out of this game. Its all part of the fun!

We started with a base mission and are moving on from there and as such you may see different features each time you visit and the AI may well be different as well. SOmetimes it will be a step forward, sometimes one back! I will be trying the latest version of my project tomorrow to see how well submissions within submissions work....should be fun!

As for the sound: we think spawning flights may be a trigger for sound loss, either as spawning sub-missions or within the main mission. TBH its a job for 1C to fix and I don't thinks there is much we can do to avoid it except for doing without AI. And I think now we have all had a taste of AI mixed with human opponents most of us don't want to go back! (though I wish the wellingtons wouldn't do fast barrel rolls!)

ANyway, keep an eye out for interesting things on Syndicate, and thanks for your patience.
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  #7  
Old 05-29-2011, 11:35 PM
Seeker Seeker is offline
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Quote:
Originally Posted by Flashman View Post

As for the sound: we think spawning flights may be a trigger for sound loss, either as spawning sub-missions or within the main mission.
I think we can confirm this, although there's still something odd.

We were flying on a Squad mate's game box as a server tonight, and normaly when we do that we have no sound problems, while we all have sound problems on the larger online servers, leading us to initialy belive the sound problem was linked to the dedicated server only.

However, our squad mate forgot to password the server tonight, and other people kept joining.

The first blue player to join caused a very small stutter and then we all lost sound.

Mind you, it only happened that once, and I believe indeed the mission had sub missions loading.

We also saw a single phantom 109E icon hovering over Hawkinge. This is the first time we've seen this on a client based server, and the first time we've seen it happen to a fighter. We have regularly seen the phenomenon on the larger servers with AI bombers, whole formations of disembodied aircrew hovering in space!
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  #8  
Old 05-31-2011, 02:48 AM
Sauf Sauf is offline
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Hi, though the sunset was indeed beautiful it is now dark

S`
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  #9  
Old 05-23-2011, 10:56 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Ze-Jamz View Post
Yea the more AI the better.. even if there are 30 people on this server i still find myself flying around for ages sometimes not seeing anyone..

The map is massive, maybe even too big..

nice server
I thought i saw luthier say something about 1/2 and 1/4 size channel maps coming lets hope so
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  #10  
Old 05-24-2011, 07:23 PM
Flashman Flashman is offline
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Our master server has gone down temporarily (20:20 UK time, tuesday 24th May)

Hopefully be back up soon. Unscheduled maintenance I understand....
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