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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-21-2011, 12:34 AM
Reider Reider is offline
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Default ...just a feedback.

Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance!
Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay.
Finally my game crashed.

I dont like AI plans anyway because its to easy to shoot them and they do stupid things.

I hope its just testing what you try. Its not playable
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  #2  
Old 05-21-2011, 06:40 AM
Sauf Sauf is offline
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Server seems to be down.

edit* Is showing in game now but am getting the "connection to remote host failed reason:ServerFailAuthentication" msg

edit 2* Other ppl have joined so must be problem at my end

Last edited by Sauf; 05-21-2011 at 07:01 AM.
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  #3  
Old 05-21-2011, 07:35 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Sauf View Post
"connection to remote host failed reason:ServerFailAuthentication" msg
Just retry 3-4 times. This happens when server thinks you are still flying on it. You can see yourself in players list from the lobby browser.
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  #4  
Old 05-21-2011, 07:40 AM
Sauf Sauf is offline
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Thx Atros, will keep trying.

S`
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  #5  
Old 05-21-2011, 09:25 AM
Flashman Flashman is offline
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Quote:
Originally Posted by Reider View Post
Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance!
Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay.
Finally my game crashed.

I dont like AI plans anyway because its to easy to shoot them and they do stupid things.

I hope its just testing what you try. Its not playable
Hi reider,

We didnt have the hotfix applied at the time you joined so that might be an issue, plus we are trying new things all the time!

AI will be a feature simply because it gives people something to shoot at! They do do stupid things and I will be looking at settings and such and see if we can stop them rolling around the sky so much.

Try again, we have applied the hotfix.
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  #6  
Old 05-21-2011, 12:56 PM
609_Huetz 609_Huetz is offline
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We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.

Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though.

One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes.

On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas.

The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear.

Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings.
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  #7  
Old 05-21-2011, 01:17 PM
Flashman Flashman is offline
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One thing for folk to bear in mind is loading times of the mission. As the mission progess's lots of AI turn up and this can increase the load time considerably. Please be patient when joining the server.
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  #8  
Old 05-21-2011, 02:11 PM
Krähe Krähe is offline
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Just finished an hour long flight, am getting the ghost formations as well, they disappear when you get close and then reapper behind you, the formation of Stukas with their escort was the only other aircraft spotted apart from a lone Spit flown by another player.
Lost sound at the exact same time that a message appeared saying "Wellington formation spotted in D20". Didnt acually lose sound it became more an intermitent stutter that seemed diectly related to the amount of throttle applied. On the bright side my fps averaged at 42fps which is about the best I've had online.

PS, Flashman AAA was working fine, really noticable over Dover

Anyway was great fun, keep up the good work.
S`
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  #9  
Old 05-21-2011, 02:19 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by 609_Huetz View Post
We got a couple of 609 people on your server last night Flashman, to check out the mission you mentioned in chat the afternoon.

Quite contrary to Reider, we didn't experience any problems as far as lag (net or performance) on the AI planes goes. That was after the hotfix though.

One thing worth considering though (if it can be done), is to set the escort on a higher aggression level. Multiple times they would just continue their weaving with the formation of Stukas already under attack for minutes.

On two occasions, I had a Schwarm of 110s going right over the top of me while I was happily lighting up their Stukas.

The other issue experienced was the radar operators calling out those ghost contacts, that you occasionally see flying in the distance and when you get close, they disappear.

Those are however minor immersion issues, nothing big. The most important thing is that it seemed to run silk-smooth, even with a large number of AI aircraft and 3/4 people connecting to the server from Europe with comparably high pings.
I noticed the AI needs to be more aggressive. I got behind a group of 30 He 111's and sat there ripping away at them (I only have arrow keys to fly with) and while their gunners were shooting at me, none of them even got close to hitting me. I wonder if just changing their ability level will do that, of if you have to change the way point characteristic to make them be more aggressive. Something to test anyway.

Another thing to realize, is that ping doesn't really matter in IL2COD. It's virtually identical (the way it looks to me) as old IL2 where many people still fly online without a lag in the world on 56k modems. Seeing people with 300-400 ping was/is normal. And considering I seem to be doing it with a worse connection than 56k at the moment, 10,000 miles from the server, I'd say it's also just like the old netcode. Which is a very good thing! I know you're used to ROF, but just remember ping doesn't really matter in IL2 that much. Consistency of service is the main thing. From monitoring the bandwidth, an individual client is only using about 40kbps max at any given time.
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  #10  
Old 05-21-2011, 05:21 PM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by Reider View Post
Tried to fly today after the hot fix was out. But i think its simply to mutch AI.
We tried to attack a Wellington formation. No chance!
Half of them flew sideways. Everything was warping around. And the server-messages had a 5 min delay.
Finally my game crashed.

I dont like AI plans anyway because its to easy to shoot them and they do stupid things.

I hope its just testing what you try. Its not playable
system specs? and what kind of internet connection do you have?
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