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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 05-22-2011, 07:44 AM
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ZaltysZ ZaltysZ is offline
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Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
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Old 05-22-2011, 08:40 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by ZaltysZ View Post
Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
I wonder if it has something to do with the time being constant? From the patch notes, it looks like all parked or destroyed AI controlled planes were supposed to despawn.

I noticed some big of the big fuel tanks at Dover were constantly exploding, I watched them for 15 minutes (quite a slide show trying to fly) and they never stopped. I wonder if that has to do with the game time being constantly the same?

For now, I've taken the time constant off and the map starts at 5:30AM to test. Seems like that setting could be causing issues with scripts. Flashman is also using AI removal scripts as well, but I don't know which version. The amount of bombers in that mission would leave 1000's upon 1000's of planes left if they dont despawn over the course of 1/2 a day.

Thanks for the feedback and let us know if they are despawning now / performance.

Edit: Another thing I forgot, was we enabled steam cloud on the server. Well I didn't think to change the process affinity back, so yesterday it was probably only using one core (that hurts lol) so it should be back to all 12 now.
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