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#1
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You can also use a script to assign a airgroup to a target.
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#2
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Can't you simply have a negative z displacement and put any object under ground?
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#3
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Good idea, I will have a look at that and see if its possible. |
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#4
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Originally Posted by Ataros
View PostOnce I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one. Seems to be that attack area has priority over selected target. if you select two targets with select target then always the first target is bombed (Stuka uses all bombs together) other bombers not tested so far. Originally Posted by Flashman There is a bullet proof bucket? He is under static environment empty bucket Last edited by Longbone; 05-26-2011 at 11:41 AM. |
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#5
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What happens if the 1st target if destroyed already? Will they bomb it anyway or go for the 2nd one?
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#6
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if you have two groups the first group must have target1 destroyed before second group reaches waypoint2 then Group2 will attack target2. If the target is not destroyed second group will also attack target1. If you don't have a waypoint2 for group 2 then they will always attack target1 see attachment. If you use the empty bucket for both attackpoints they will also always attack target1 because it looks like the bucket can't be destroyed. A little bit confused? ![]() Sorry for my bad english
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#7
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Thank you for detailed explanation. Your English is good.
Usually we have the same group being reloaded at the server e.g. every 20 minutes. I want the same group to attack target1 till it is destroyed and then target2 and then target3, etc. Probably it will work the same way as with 2 different groups in your example. |
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