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  #1  
Old 05-26-2011, 09:10 AM
Longbone Longbone is offline
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Quote:
Originally Posted by Ataros View Post
Will these small things be targeted in case bomber's wp task is 'attack target' but a particular target is not selected?
I don't believe but why not select as target ?
I will do a test
EDIT: Yes they do it I tested with the bucket

Last edited by Longbone; 05-26-2011 at 09:25 AM.
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Old 05-26-2011, 09:36 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Longbone View Post
I don't believe but why not select as target ?
For instance if one target is already destroyed I want them search for another one nearby, e.g. 2-3 ships in a convoy. Another case is if bombers are loaded by one submission but targets loaded earlier by another submission you can not assign target to them directly.


BTW. Did anyone experiment with setting 2-3 waypoints with 'attack' task for the same group.

Once I set 1st wp to attack target with a ship selected as target and 2nd wp attack area for Stukas. There were 3 Stukas in the same staffel I think. And all attacked 2nd target only ignoring the 1st one.

I wonder if the latest target always has a priority or area attack always has a priority over target attack.

Last edited by Ataros; 05-26-2011 at 09:38 AM.
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  #3  
Old 05-26-2011, 10:48 AM
SYN_Flashman SYN_Flashman is offline
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There is a bullet proof bucket? I will have a look at that, might be just what I need!

However I did successfully manage to get a Stuka flight to properly divebomb without selecting an object as a target online yesterday (i still selected Ground attack>target and then selected Divebomb in the other dialogue box). In fact it was a beautiful sight..

Some of us Syn chaps where online on our server in Hurricanes at near dawn game time (lovely colours and mist...), we intercepted a flight of 18 Stukas at 4000m just as they where about to hit Manston. We got stuck into them but the remainder dive-bombed the base en-masse, scattering bombs everywhere and then ran for home at 500 m! Just as I, as mission maker, had intended.

Meanwhile the flight 8 Me110s escorting the Stukas got stuck into us. They where set on 'free hunt' rather than escort. I managed to damage one, but had to land due to lack of ammo. The swines then shot me up on the runway! These AI have no sense of chivalry....they are relentless when set to free hunt.

Anyhoo, despite the torment mission making presents its magical moments like this sortie that make it all worthewhile. When it works, this game works great.
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