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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-28-2011, 10:26 PM
Dano Dano is offline
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Originally Posted by Blue Scorpion View Post
Those shots were taken when the game was released, on my first day with it ,during play and are unaltered; if you would like I have far more dramatic shots that I deliberately avoided posting.
You play from external view points do you and always looking at areas that haven't been washed out by the ridiculous amount of bloom/hdr that wop uses then?

I'm not arguing here, WoP does look incredible in the immediate vicinity but after that it looks downright awful and the overuse of bloom/hdr knocking visibility down to virtually nothing at times is downright criminal, drama has nothing to do with it.



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Your hazy green mess is actually far more natural and realistic; not only does this planet's atmosphere contain particles that disperse and diffuse light. At altitude water in the atmosphere often causes a haze, which you would know if you had ever flown anything but a desk, but no mater, it's an option that can be turned off if you don't like it.
I've never seen any atmosphere remotely like wop's in all my years of living in southern england, I have seen plenty of like cod's representation though.
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Old 04-28-2011, 10:52 PM
Blue Scorpion Blue Scorpion is offline
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Originally Posted by Dano View Post
You play from external view points do you and always looking at areas that haven't been washed out by the ridiculous amount of bloom/hdr that wop uses then?


I've never seen any atmosphere remotely like wop's in all my years of living in southern england, I have seen plenty of like cod's representation though.
I fly frequently irl I hold an PPL/ir with NQ, and often see atmospheric haze, it is quite different from the air than on the ground, particularly near cities when you add industrial output and traffic smog into the mix, seasons too have an effect, around harvest for example the atmosphere can take on a distinct yellow hue. However, I never claimed wop was totally realistic, I said it was more realistic than no haze at all.

As for the shots, yes, on cranking up the game and being amazed at how it looked, I used playback to get screen shots just like most other gamers do to take screen shots from different perspectives. Every shot I posted was taken directly in mission or directly after; or have you never used an external view in a flight sim, when you have been impressed with what you have seen, as for the shots themselves, I have not had the game installed for nearly a year as the fm was too arcade for me.
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  #3  
Old 04-28-2011, 10:59 PM
ATAG_Bliss ATAG_Bliss is offline
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CoD = Winner

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  #4  
Old 04-29-2011, 05:05 AM
David Hayward David Hayward is offline
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Originally Posted by SYN_Bliss View Post
CoD = Winner



CoD vs Real World.

Anyone who thinks WoP is closer to real world than CoD needs to put down the crack pipe.
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  #5  
Old 04-29-2011, 07:57 AM
RocketDog RocketDog is offline
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Originally Posted by David Hayward View Post


CoD vs Real World.

Anyone who thinks WoP is closer to real world than CoD needs to put down the crack pipe.
I think this post unintentionally makes the case against CoD. The problem is that CoD is meant to be representing the South of England in summer, but it actually looks much more like I would imagine parts of the US to look like from the air. When I'm gliding over Wiltshire (top left of CloD's map) what I see doesn't look much like CloD's terrain. The colours in real life are darker and more intense, the fields usually have dark hedges at their borders and the trees are darker than the fields. CloD looks too "pastel" coloured, has a rather lime-green cast absent from real life and just gets the trees and hedges wrong. RoF's landscape actually looks much more like the South of England than CloD does. WoP would look very close if it could lose the filters. It certainly gets the stands of dark-coloured trees and the field colours right. Maybe I should post up some of the pictures I've taken while flying over the actual landscape CloD purports to represent
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Old 04-29-2011, 01:50 PM
David Hayward David Hayward is offline
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Originally Posted by RocketDog View Post
I think this post unintentionally makes the case against CoD. The problem is that CoD is meant to be representing the South of England in summer, but it actually looks much more like I would imagine parts of the US to look like from the air. When I'm gliding over Wiltshire (top left of CloD's map) what I see doesn't look much like CloD's terrain. The colours in real life are darker and more intense, the fields usually have dark hedges at their borders and the trees are darker than the fields. CloD looks too "pastel" coloured, has a rather lime-green cast absent from real life and just gets the trees and hedges wrong. RoF's landscape actually looks much more like the South of England than CloD does. WoP would look very close if it could lose the filters. It certainly gets the stands of dark-coloured trees and the field colours right. Maybe I should post up some of the pictures I've taken while flying over the actual landscape CloD purports to represent
Whether or not the game looks like the US vs England is not the point. The point is that CoD looks like real life while WoP looks like green puke.
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Old 04-29-2011, 01:53 PM
reflected reflected is offline
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The question is not what CoD looks like compared to other sims, but what it looks like compared to real life, how can it be improved and whether the devs are willing to make those steps or not.

I kinda like the Hollywood look of Wop as well (for what it's worth), but one really can't compare. Of course that's not realistic, and it's just an arcade game with tiny maps.
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Old 04-29-2011, 02:31 PM
ParaB ParaB is offline
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Quote:
Originally Posted by David Hayward View Post
The point is that CoD looks like real life...
Actually it doesn't, which is the very point of this discussion.

I've see south-western England from the air quite a few times, and the colours in CoD are nowhere near the real thing.

CoD looks very nice at early morning or late evening (especially the dawn fog effects, combined with the lighting are simply breathtaking) , but the palette in "normal" daylight is simply way off.
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  #9  
Old 04-29-2011, 03:39 PM
RocketDog RocketDog is offline
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Originally Posted by David Hayward View Post
Whether or not the game looks like the US vs England is not the point. The point is that CoD looks like real life while WoP looks like green puke.
As I have attempted to explain, I regularly fly over the South of England and, IMHO, it doesn't look much like CloD. The field colours are different, the fields usually (but not always) have dark hedges at their boundaries and the trees are darker and often occur in RoF-style small patches of woodland. If you removed the filters from WoP it would be much more like what I see in real life than does CloD. I have even posted photographs of the SW of England to show what I mean. Now, you are welcome to continue to insist that I am wrong, but if you do, it's hard to imagine that anything at all would convince you otherwise.
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  #10  
Old 04-29-2011, 09:59 AM
RocketDog RocketDog is offline
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Quote:
Originally Posted by SYN_Bliss View Post
CoD = Winner

It's OK, but not fantastic. It needs stronger colours, darker field boundaries (hedges) and trees that look darker than the fields. To me, CloD terrain looks like a pastel drawing by someone who has never flown over the South of England. Which is probably what it is.





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