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IL-2 Sturmovik The famous combat flight simulator.

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Old 03-21-2011, 10:10 AM
Matt255 Matt255 is offline
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Oleg explained why they didn't implement DX11 support yet.

If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly.

I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future.

If you really need DX11, then wait until they implemented it and play something else instead.
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Old 03-21-2011, 10:13 AM
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Mysticpuma Mysticpuma is offline
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I now see (after reading a bit further) why Tinus was unable to answer the questions below as it appears there must be some NDA in place

"Firstly, Tinus, well done on getting the job. They couldn't have asked for a better movie-maker.

If Tinus gets a chance to answer I wonder if you could say whether there have been any improvements in the cameras? The angles all look pretty similar to me, so I hope that there are still some more to come?

The smoke effects are excellent on the ship, as is the wake trail left from above, although I still see the bog standard IL2 foamy effect from low-down looking at the back of the ship.

I will of-course be buying this, as we know it will be updated and patched over the following years, but apart from HDR lighting, better cockpit models and damage modelling, I don't see anything that makes me go "Wow, that is the next evolution!"

I was thoroughly disappointed to see the usual plane breaking in half effect shown on bombers and Stuka. I had hoped for maybe more 'stress' points where breaks could occur, so that's a bit gutting

Tracer has been covered in many threads. If it's accurate, it's accurate, but I still want to see decaying smoke trails with them?

It would have been nice to see ground detonation of bombs, a train being strafed, etc,etc, but I did notice that there were certain frame-rate issues as the Spitfires flew over the town/city? Was that your PC Tinus? If so, what was it's specification?

I wonder too if when boats get hit/struck, they will leave Oil slicks or debris in the water, maybe by changing the colour of the wake we have seen already?

I think I set my sights far too high when I think of the years this has been in development, but I also have to take on board where we are now, Un-Modded or Modded, with the current IL2 and look forward to seeing what the future updates bring? Especially RAF Coastal Command on Boat/U-Boat hunting duties!

Roll on the 25th and I'll be buying it......just not as excitedly (yet) as I had hoped.

Cheers, MP "
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Old 03-21-2011, 10:21 AM
Tree_UK
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Quote:
Originally Posted by Matt255 View Post
Oleg explained why they didn't implement DX11 support yet.

If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly.

I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future.

If you really need DX11, then wait until they implemented it and play something else instead.
Again your completely missing the point, Its not just about how the game will look, If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS. Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
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Old 03-21-2011, 10:41 AM
Matt255 Matt255 is offline
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Quote:
Again your completely missing the point
No i didn't.

Quote:
Its not just about how the game will look
Where did i say that.

Quote:
If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS.
Close to 100% speculation and this could only probably be correct, if DX11 features would work flawlessly already, which like Oleg said a short while ago, is not even the case right now.

Quote:
Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
Exactly what i said in my previous post. That's exactly the reason why they plan to implement DX11.

Does this justify delaying the release even further (probably to a time DX12 knocks at the door), no i don't think so. Definately not from their point-of-view, being the small developer team they are.
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