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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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You lot are like 12 year old kids. Can't you accept that certain people have certain opinions? Unless you have nothing better to do with you lives, stop wasting your time arguing, please, it's getting really boring now.
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#2
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![]() -Also the point made about the graphics options is valid. It all could be worked into their general settings, but that would mean big jumps from dx9 - dx10 because if you cant tweak shadow and lighting settings/features that means you have a big performance gap which is bad... But its worse that it doesnt have the setting their at all... Last edited by Heliocon; 03-20-2011 at 10:18 PM. |
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#3
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And it is very possible that the control pannels are also from a Beta version excluding many "hidden" features available in future updates... And yes Oleg implemented some DX11 features but was disapointed by the results...So he's holding back for now... To conclude my taughts, I would say that we are soooooooooooooo speculating about sooooooooooooo many aspects of COD that , though it is interesting to see how some of us forsee this project, as the maker of this video said, we will probably all be very happy with COD at release, and even more happier in few months from now... SAlute ! |
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#4
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slightly less rare sense?
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#5
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#6
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You seem to be getting overly wound up about this. Oleg did not make DirectX 11, it's a Microsoft product. He does not have any control over it. Oleg has stated that in the development of CoD that DirectX 11 is unstable. All he can do is submit a bug report and inform them of the issues experienced and leave it up to Microsoft to fix up their mess. In a consumer application like this, stability is the key issue to most people. Just look at the Beta process over at DCS or ROF, (who also by the way dropped DirectX 11 development until it becomes more stable!). Moaning and complaining and calling people liars is just not conducive to a happy community and frankly life is just too short. If you don’t think we’ll get value for money and an up to date product, find a Combat Flight Sim that suits your needs. There must be plenty of DirectX 11 ones out there. Cheers! |
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#7
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#8
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But could we wrap this up and move on to other things as I doubt that this subject will ever resolve itself on it's own momentum. ![]() One thing I haven't got an answer to from anyone is that were WW2 bombers configurable on releasing their bomb load? Delay between release and how many were released on one pickle? |
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#9
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After rereading the posts basically I think you need to follow your own advice and base your arguments on sound reasoning and evidence for your points. In several posts I have given you the opportunity to name a Combat Flight Sim that uses DirectX 11 and all those 'current edge' technologies that you read about. You haven't been able to put even one forward and yet you continue to call people liars and resort to swear words. Come on, that's just plain childish! Matter how loudly you say the same thing over and over agin you will not change other peoples opinions unless you can back up your statements with fact. Oleg originally said that he was going to use DirectX 11, then as its stability didn't go as planned (as with the two other recent cutting edge Combat Flight Sims ) he told us about the problems and gave us the ammended plan, and you call him a liar, I say that he is being honest. Back to the topic at hand. Cheers! |
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#10
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But then put everything in context here: Look at the video made out of Beta, played with average gear, medium settings and shadows off..... some shots are already photorealistic...not all, but some are... Now...Take COD at release as a more tweaked developpement stage: full detail, full AA, full anything that is available now, and then...120 aircrafts over London with explosions and smoke...So ?..Yes..In its actual state and in that context, this COD engine will put ANY 2011 super-computer ( ) to its knees...Even if the code is ultra-optimized...That is why, for a while, until much faster rigs become affordable, the engine does'nt need to be so much more hi-tech to be graphically photorealistic...And that is why it was built to be upgradable.... And remember, Oleg did put DX11 features in COD, but they were to unstable and he decided to remove those features for the moment... SAlute ! Last edited by kalimba; 03-21-2011 at 03:15 AM. |
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