Quote:
Originally Posted by Kikuchiyo
Correct me if I am wrong here, but didn't last weeks update show that tessellation was already implemented?
and Helicon said best himself:
and that my friends and fellow posters, and even Helicon is exactly what the CloD ENGINE is. It is the next/newest/next gen flight engine. Just because it doesn't (you presume) have the newest graphics hardware implemented doesn't mean it's last gen. It's the ENGINE that is next-gen.
Your brain seems to be rather antiquated, and poorly oiled. You spew vitriol and then get upset when others return it. Before you post breathe a bit, and calm down. No one is attacking you personally (well before you started doing it.) On the same note we've all gotten rather savage lately, anticipation obviously a factor, and we really need to step back and be a bit more cordial towards one another and the devs.
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No its not because tesselation requires dx11 which is not in the release version.
Love the moronic responses, saying I said something, I ask you to show where I said that, and you just throw more insults. Seriously grow up, and their is a differance between arguing over a point and just throwing crap for the sake of it. If someone says I said something I did not say, and they keep insisting I did, despite the fact that they cannot provide evidence and its obvious they never went back to actually read the series of events as they happened, instead jumping on the bandwagon of kiddies throwing insults I reserve the right to call them lazy morons because if they cant read they should not post.
@Immerman - As for the AMD article - its an interesting read but the only thing I would point out is that AMD is ticked off at DirectX/Nvidia atm because Nvidia dx11 cards are better overall in dx11 then ati (especially tesselation).
@ Titus - no you sound stupid now. I can say this because you are making statements about something you dont know about. Tesselation does reduce performance, but it reduces performance substantially less then if you were to use other methods to generate the same detail. Over that it is much easier to use tesselation on an object then model multiple LOD versions.
So children here can keep up their attacks and absurd statements based on no substance, but I reserve the right to yet again say FAIL because all my statements for the last 5 months on windows market share, gpu share in general and graphics design have been word by word topic by topic legitimised by the devs in the more recent interviews, and that was after a similar scrap in the forum over dx11 at release. So as of know I have been the only person able to more or less "predict" or forsee what the devs would or should do to solve these issues. That doesnt mean I will always be right, but its better then others records here.