Quote:
Originally Posted by CharveL
The unfortunate trade-off for using a quantizing algorithm is input lag response which is unavoidable.
You may not think you notice it but it definitely affects the way you pivot around in-game, even by milliseconds.
even a sub-second lag can have a big impact on your effectiveness.
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I will fire up my TrackIR (which is safely tucked away for CoD duty if required..

) and concentrate on the issue of FT's response/lag times and wether it affects my game. It may well be that I haven't percieved the problem due to the fact I set my axis curves for a small deadzone , slow initial movement to the side and then rapid acceleration to my 6 (on both systems). If you are correct, and you may well be, I will look into getting a PS3 eyecam as I prefer FT with IL946 + 6DOF.