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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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And SDK that we plan to release will be at first for these planes. There are a "bit" more complex task because we will need to include also tools for programming of weapons, etc.... Then if all is going ok there will be first jet engines and aircraft. But probably we will not go to the MS area of civil aircraft. There are so many things in WWII era still never modelled that for us and third party it will be enough for many years to do... Our engine and its features are targeted for a combat, for adrenalin and at the same time to and extra quality |
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#2
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So Oleg how complex do you plan for the systems management for the sport aircraft?
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#3
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As I told already: shown starting procedure above is also incomplete. If you have manual of spitfire you make take a look there... Last edited by Oleg Maddox; 11-09-2010 at 11:45 PM. |
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#4
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To add another example to that: take a look at the manual for the Me 262 (I have a translated copy of the original). A quick glance reveals about 25 steps needed to start the aircraft. Now, how many really want to go through that any more than a couple of times?
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#5
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I was just curious if the sport aircraft were to be different from the rest in that regard
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#6
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In spitfire, Stuka, 109, etc is also about the same amount of all steps.
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#7
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Now please, not trying to offend anybody here, but as for the start up of the video on the first post, it is simplified and not fully realistic, i agree, but isn't that what we are gonna have too on SoW? Simplified start up sequences? Why criticize it if we are gonna do the same?. As for the suggestion of Ltbear, his first post i didn't understand either what he was trying to suggest, but his seccond post clarifys a lot and its i beleive its a good suggestion. Heck, if i had enough money to form my own company, i would be contacting Oleg about license for SoW and make a Mediterranean addon. Does anybody have 6 millions dollars to give me freely? |
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#8
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My idea is that it will play out just like you said. The main content and gameplay will be based on official expansions just like it was in IL2. From then on, a myriad of 3rd party add-ons that range in quality from poor to excellent will be available, either for free or payware. Some of those might end up getting officially sanctioned status and some won't. I think this is actually the best of both worlds. For example, i won't be forced to buy a plane model just to fly one map on my favorite server because i'll be using the stock models provided by SoW. However, if i have spent money on an aftermarket model of the same plane that's done to a high enough standard and keeps the playing field level, i might be allowed to fly that on the same server as well. For example, it would be like clicking on the aircraft selection menu before spawning and choosing between the stock 109 and the A2A 109. As for single player now, Seeker makes a good point as well. Having the abbility to integrate 3rd party aircraft into the automatic mission creation/dynamic campaign framework is what will make or break the use of 3rd party add-on aircraft by other developers. |
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#9
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Having said this, if SoW didn't have a detailed start-sequence like this it wouldn't bother me. It depends on how realistic one wishes to make their experience (and also how much time you may have, sometimes). |
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#10
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A well presented video, but as another poster said, "I'll give up gaming before I fly a civ sim".
And there in lies the rub: I'm not good enough to tell which is "better"; the FSX Spit, A2A's Spit or Oleg's. I haven't a clue which is most authentic. And I don't mind much, I fly that which entertains me. IL-2's mission/campaign generator can't even handle stock the 4.09 plane set, how's it going to handle 4.10? I'm going to be really annoyed if I can't fly any add on planes in a SOW installation because the guy that programmed the mission generator has joined the foriegn legion, and it's obviously easier to add the space shuttle to a WWII flight sim than it is to replace the mission generator with something that works. That's why FSX lies unused on my drive.... all those planes with no purpose, no mission. That'd be a terrible fate for SOW add ons. Please make the SOW mission generator extensible. |
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