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| IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Anyway, in SoW you will get the possiblity to take off, fly enough and by the mouse to open the bomb doors, select sequence and then drop them. I'm not listing a lot of other clickable functions that we have. When I tell that we have all things clickable that are neccessary for the flight I mean really a lot of things. In nearest future I would record the videos step by step about some of features in our new sim. We just need to get new PC with video cards.... with its movement in new office we still have old PC and even the Igromir presentation was on the PC that isn't enough for demonstration of full scale of effects and visuals. So I even was need to decrease the detalisation that to make possible the smooth video that we plan to post with English language annotations for this friday development update. But I also hope that you got my point of view for the third party development teams - we are open for them for different models of business in future. It will be posted later before the release or maybe earlier the all possible ways. For now I want to say that there are already several teams and single developers that want using SoW and BoB engine, series: 1. to make add-ons with campaigns 2. To make alternative campaign system 3. To make new aircraft 4. to make new maps 5. to make new ground units and make them controlable by player 6. to make the complete add-ons with new plane set and battles. 7. to make special online events 8. to get a license for the engine to make other theater sim compatible with the series online 9. to get a license for development absolutely other type of the game (I would say like Crimson Skyes but probably with realistic physics) And that isn't all. Sure if will have success with the first sim of new series we (developers, my team) will be able to make happy you with many new features in the series, like it was with Il-2, but with more great help of community, talent developers and producers of separate add-ons. And I don't like to repeat mistakes of my own and other people in company with the license of Il-2 engine and its content ... That now will be under strong control that to get investment for the new versions of our own sims. Hope you all understand what I mean. Last edited by Oleg Maddox; 11-10-2010 at 05:15 PM. |
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#2
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thanks mr maddox for your time replying to me
I will look forward to any update up to the release. Have a good evening sir |
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#3
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Obviously, this is more than just a BoB flight sim Splitter |
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#4
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Oleg, you're a smart guy. Great posting.
Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled. |
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#5
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the latest request for use it was from Romania. BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir. And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth. So I think we are now giving the very power tool for the cinema creators. There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation. Last edited by Oleg Maddox; 11-10-2010 at 09:12 PM. |
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#6
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That is excellent, many thanks for the reply, Oleg
Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2) Last edited by philip.ed; 11-10-2010 at 06:49 PM. |
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#7
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Thanks Oleg for taking the time to explain things in more detail. The information you've provided has dispelled the concerns I raised in my previous post, which were only based on a lack of knowledge.
What you've been revealing about SOW is nothing short of amazing. Thanks for all the work you've done so far, and best of luck in the future. |
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#8
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#9
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Sure thing...i wish my timemachine was working so I could jump ten years into the future....
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#10
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Some food for thought would be the addition of camera shake, maybe in a post release add on that can be turned on or off as I know some purists dont like it, also it would be nice to see a dedicated film and movie section on the new website when its up and running. |
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