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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-10-2010, 05:42 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Oleg, you're a smart guy. Great posting.

Do you think any film companies will use SoW in the future in order to get an idea for, say, how a combat sequence would look? At least in the cockpit, SoW's graphics look close to photo-realistic. I'm tired of seeing aviation-films where combat sequences are so fast-paced, one would think the piston-engined planes were rocket propelled.
Il-2 used many times to replace chronicles by a computer modelled scene of some or other aerial battles. This was done in Russia, France, Finland, USA, UK, etc
the latest request for use it was from Romania.

BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir.
And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth.

So I think we are now giving the very power tool for the cinema creators.
There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation.

Last edited by Oleg Maddox; 11-10-2010 at 08:12 PM.
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  #2  
Old 11-10-2010, 05:46 PM
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philip.ed philip.ed is offline
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That is excellent, many thanks for the reply, Oleg I am sure the film-makers will love this, too

Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2)

Last edited by philip.ed; 11-10-2010 at 05:49 PM.
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  #3  
Old 11-10-2010, 06:02 PM
Les Les is offline
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Thanks Oleg for taking the time to explain things in more detail. The information you've provided has dispelled the concerns I raised in my previous post, which were only based on a lack of knowledge.

What you've been revealing about SOW is nothing short of amazing.

Thanks for all the work you've done so far, and best of luck in the future.
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  #4  
Old 11-10-2010, 08:17 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
That is excellent, many thanks for the reply, Oleg I am sure the film-makers will love this, too

Can I ask, how will 'modding' work for SoW? Say if teams create-add-ons (be they paid ones or free ones) how will compatability between installs be assured? Particularly if other teams start developing large add-ons like, for example, the MTO? Do you think, in a few years time, additions of SoW will be released containing a variety of theatres and expansions? (like with Il-2)
I think I told aready in this topic that it will be anounced later before the release.
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  #5  
Old 11-10-2010, 08:21 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I think I told aready in this topic that it will be anounced later before the release.
Sure thing...i wish my timemachine was working so I could jump ten years into the future....
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  #6  
Old 11-10-2010, 09:01 PM
Sven Sven is offline
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Originally Posted by philip.ed View Post
Sure thing...i wish my timemachine was working so I could jump ten years into the future....
Only to end up in nothing because the world ended to exist in 2012
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Old 11-11-2010, 07:57 AM
fireflyerz fireflyerz is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Il-2 used many times to replace chronicles by a computer modelled scene of some or other aerial battles. This was done in Russia, France, Finland, USA, UK, etc
the latest request for use it was from Romania.

BoB is looking from anywhere of air the most photorealistic from the professional photographer point of view comparing to anything in current sims. Even with beta tunes of light and colors. This I already heard from the serious cinema making guys that was at Igromir.
And the most important feature of its engine for cinematogrphers - the possibilty to save the modified with views track into the AVI of highest resolution of a professional display directly from the sim... just need the goo-good PC that to use maxed out settings for any situations that to switch off any special gameplay optimizations..... and it will be smooth.

So I think we are now giving the very power tool for the cinema creators.
There will be added soon new camera views that will be going with selected aircraft but by its own flight path around the scene - this will give final cinematograph impression. But it will be already I think in release. New such camera views isn't done yet... new here means completely new comparing to how many we already have and in comparison to the views of Il-2. I will show in one of the development updates. Sad I wasn't able to use them yet making Igromir 2010 presentation.
This is the best of news, being able to place static cameras in il2 was for shure one of its best options for movie makers, now there will be even more options...

Some food for thought would be the addition of camera shake, maybe in a post release add on that can be turned on or off as I know some purists dont like it, also it would be nice to see a dedicated film and movie section on the new website when its up and running.
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