Quote:
Originally Posted by edal86
I just checked and there are only 2 maps with 2 airfields (Britain and USSR (stalingrad)). A side will always control a territory, a side will always have air superiority over a territory (Italy is Neutral because It would be unfair to give it to a team (it would be 3 territories to 2)
* How about: if the territory of interest for capture is badly damaged (10 targets were previously destroyed in Strategic Bombing) then, the CTA matches will take place in a single airfield map. If the territory was not successfully bombed, then, CTA matches will take place in 2 airfield maps. Wether the map is from Britain or the USSR will depends on who is defending the territory. It will either be like this example I just mentioned or just play each match according to the territory to capture no matter if there is only 1 airfield or two.
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* Capturing Airfields: If you are capturing an airfield and the percentage progress stops that means the enemy has landed. I guess you can stay there and wait for your enemy to be destroyed, but I dont want to see a plane landed after the airfield has been captured and when the closest enemy is not even near the airfield or is busy engaging your team mate in a dogfight. Understand? Of course we can go on with what if situations but I think that I am clear in what I mean. My main problem has been solved by not allowing bombers because I remember playing CTA and bombers would just rest on an airfield and shoot down any enemy getting near the airfield.
[edit] dont worry about questions, ask all the details necessary. I at least want you to understand all rules because USSR is now your responsibility. Any questions that may arise on your private website I will be happy to answer. If you understand these rules, then, I will assume USSR team understands them. Also, you can supervise that I am not bending the rules so USSR knows I am not favoring UK team
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most of the contingencies will happen eventually. So if I understand it right, parking after capture is forbidden but landing to interrupt a capture is not.
Successful bombing already gives an advantage to the attacker via rules, but a single runway handicaps both sides. With 8 players it's like an air show by the 3 stooges, the marx brothers and laurel and hardy. The runway disappears in a haze of smoke
I hope the penalty for ramming bombers is for deliberate collision as opposed to accidents, if you attack a bomber intelligently with a weave pattern there's bound to be occasional collisions.