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  #1  
Old 05-23-2014, 07:11 PM
Iszak Iszak is offline
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Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
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Old 05-23-2014, 09:29 PM
nic727 nic727 is offline
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Quote:
Originally Posted by Iszak View Post
Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
I found that : http://a2asimulations.com/forum/view...hp?f=2&t=39599

Look cool

And that : http://simhq.com/forum/ubbthreads.ph...at#Post3881675
(We could have DirectX 11 in Il2 1946 by following the same steps lol)

Last edited by nic727; 05-23-2014 at 09:32 PM.
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Old 05-24-2014, 08:21 AM
AnKor AnKor is offline
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Quote:
Originally Posted by Iszak View Post
Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
Hi! I'm that fella
Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there.
You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code.
IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it.
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Old 05-24-2014, 08:29 AM
Iszak Iszak is offline
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Quote:
Originally Posted by AnKor View Post
Hi! I'm that fella
Well, I was wondering why Il2 still don't have such features modded in, but I suppose it is just more difficult to get them working there.
You see, CFS3 graphics engine is very primitive - closer to DirectX 7 than 8, doesn't have any programmable shaders and thus uses very standardized and straightforward set of drawing functions. It was relatively easy to get (almost) all required information out of them without even looking at the engine code.
IL2 on the other hand is very likely to be optimized for its own custom shaders which may make extracting geometry and lighting data more complex. Though I don't really know any specifics, never looked into it.
Thank you sir, for explaining this stuff. If you ever manage to crack it and implement it, you'll bask in forever glory and be praised till kingdom come, with Il-2 community being much bigger than CFS3 and OFF and all.
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Old 05-24-2014, 10:22 AM
AnKor AnKor is offline
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I understand about the size of community, but it is unlikely I will be doing anything for IL2 - I don't have much free time and as I know it is primarily played in OpenGL mode and I don't know a thing about OpenGL programming.
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Old 05-24-2014, 10:26 AM
Iszak Iszak is offline
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Then maybe your example will inspire someone else to carry the torch! Kudos anyway!
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Old 05-24-2014, 10:44 AM
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yak9utpro yak9utpro is offline
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ok why don't TD communicate with ankor to make this game better even only on Direct x mode?
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Old 05-24-2014, 12:22 PM
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ElAurens ElAurens is offline
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Well, because IL2 is totally optimized for OpenGL, and no one that is serious about having the game look good and run at it's best plays it in DirectX.

And frankly, all these visual effects that keep getting asked for, and sometimes added to the old girl, drag it's performance down. My frame rates have taken a hit with the new smoke that was just implemented, for example.

This game engine traces it's roots to the late 90's. There is only so much that can be done with it, and frankly, I'd be happier with more content than eye candy. Like the new P 40s we will be getting, or more maps, or other 3d model improvements.

For now, IL2/46 is still the king of WW2 air combat simulation, though at some point it will be replaced by a newer game, maybe. Currently there is nothing that I am seeing on the horizon that looks to be able to knock IL2/46 off the top of the mountain, but some day that sim will come.

Enjoy the old sim now, while it's at it's peak, and for what it is.
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