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  #1  
Old 10-04-2013, 07:01 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by igorlikesP-38 View Post
Please, restore individual aircraft numbers/letters for Buffalo and P-51, instead of just having squadron id letters like RS an US
Numbers vs. squadron codes depended on the theater. It's legitimate to have either one. Generally, any Allied plane in the ETO or MTO should have the squadron code, while planes in China or the Pacific usually have numbers. I don't know if TD wants to go into that much detail, however.
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  #2  
Old 10-07-2013, 06:21 PM
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idefix44 idefix44 is offline
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Default V1 rocket and IL2 1946 4.12.1m Dedicated Server.

Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?
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File Type: zip Rocket Bug.zip (13.7 KB, 12 views)
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  #3  
Old 10-08-2013, 10:12 AM
SPAD-1949 SPAD-1949 is offline
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Something completely different.
I dont know if it was mentioned before:

If I build a mission with taxi to start and I have only one wingman in my flight, it occurs that the game sports different behaviours for this Wingman.

Usually as flight leader in taxi to start missions, I need to command start engines.
Tab,3,q,1
it allways works if you lead a flight of 3 or 4.
Sometimes it works if you lead a flight of 2.

Sometimes I cant order my wingman to start his engine.
In this case, I need to order the assistance command Tab,1,1.
In this case my wingman is able to show three different behaviours.

1) He starts normally and warms up his motor, follows me when I start to taxi.
2) He starts his motor and immediately begins to taxi the set of waypoints to the runway
3) He starts his engine and starts right out of his position, which eventually leads to collisions with objects in front of his spawn position.

Was this mentioned allready or is it just me?
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  #4  
Old 10-09-2013, 02:48 AM
IceFire IceFire is offline
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Quote:
Originally Posted by idefix44 View Post
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?
I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.
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  #5  
Old 10-09-2013, 12:18 PM
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ElAurens ElAurens is offline
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Originally Posted by IceFire View Post
I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.
I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.
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  #6  
Old 10-09-2013, 02:31 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by idefix44 View Post
Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?
Quote:
Originally Posted by IceFire View Post
I'm starting to wonder if the V-1s work at all... I've got a mission with them on Battlefield1 and I can't get them to work. No matter what I do.
Quote:
Originally Posted by ElAurens View Post
I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.
Check they work ok under CooP mission the convert map to DF and test then observe the mission under Dedicated Server conditions from client side.

Sometimes the terrain placement stops the launching of V1's






.
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  #7  
Old 10-09-2013, 04:28 PM
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idefix44 idefix44 is offline
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Please, the problem isn't that the V1 isn't launched.
There is no launch ramp when the attached mission is played by the Dedicated Server.
I can't be more clear about the problem. Sorry.
Before to answer, try it please...
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  #8  
Old 10-09-2013, 07:26 PM
Jeremiah_Weed Jeremiah_Weed is offline
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I'm new to this forum, so hopefully I'm in the correct spot. I've found several bugs in v4.12.1, a couple of them seem to have been around for quite awhile. I've sent emails to TD but figured I post here as well.
Bugs:
1. Prop pitch control lever in P-39/P-400 series works backwards.
2. Free air temperature gauges in G4M1-11 (Betty) don't work properly. This interferes with bombing accurately.
3. When placing runways lights on some airfields, only half of them will come on when requested.
4. If rear gunner gets killed in B5N Kate, it will show bombardier as being dead in his seat...but you still have full access to bombardier's controls. I'm thinking if bombardier gets killed, it may also show rear gunner as being dead. I call this one Schrödinger's Bombardier for obvious reasons.
5. The level bombers A-20C, B-25J-1NA, He-111 H-2, and Ju-88 A-4, will all correctly track a target when in auto (bomb)sight mode, but if the bomb bay doors aren't open, it will just drop all your bombs on top of the (closed) doors. If you open them later on, it will just dump them all out. I guess this bug might come in handy for salvoing all your bombs on a skip bombing run.
6. And this is a bug I noticed some time back but never reported it. If you spawn in a Mistel on one of the old style metal grate runways, there is no way to un-chock your wheels. This one may have already been dealt with, but figured I'd post it anyway.
Except for the He-111 H-6 and H-12 being able to open and close bomb bay doors that don't exist, that's about it on my list.
To Daidalos Team: Keep up the excellent work. I would love to see this game progress toward coding to handle multiple CPU cores which would allow better graphics, etc.
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  #9  
Old 10-09-2013, 11:33 PM
IceFire IceFire is offline
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Quote:
Originally Posted by ElAurens View Post
I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.
Have a look. I've done V-1 launches in dogfight servers in the past so I'm not too challenged here but it doesn't seem to work and I've done all sorts of things to see why.

Might be time to check and see if there is anything in the dedicated server log as well.
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  #10  
Old 10-10-2013, 01:23 PM
ECV56_Guevara ECV56_Guevara is offline
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I don´t know if this has benn posted before.
There´s a ·"bomb delay bug"
It s easy to reproduce.
Go to Arming screen. Select bombs, choose delay i.e. 3 seconds.
Go to brief screen.
Go back to Arming screen. Delay goes to 0 by itself. If you forgot to correct it...probably you will die in your own bomb explosion.
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