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#1
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Numbers vs. squadron codes depended on the theater. It's legitimate to have either one. Generally, any Allied plane in the ETO or MTO should have the squadron code, while planes in China or the Pacific usually have numbers. I don't know if TD wants to go into that much detail, however.
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#2
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Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it. Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server? |
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#3
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Something completely different.
I dont know if it was mentioned before: If I build a mission with taxi to start and I have only one wingman in my flight, it occurs that the game sports different behaviours for this Wingman. Usually as flight leader in taxi to start missions, I need to command start engines. Tab,3,q,1 it allways works if you lead a flight of 3 or 4. Sometimes it works if you lead a flight of 2. Sometimes I cant order my wingman to start his engine. In this case, I need to order the assistance command Tab,1,1. In this case my wingman is able to show three different behaviours. 1) He starts normally and warms up his motor, follows me when I start to taxi. 2) He starts his motor and immediately begins to taxi the set of waypoints to the runway 3) He starts his engine and starts right out of his position, which eventually leads to collisions with objects in front of his spawn position. Was this mentioned allready or is it just me? |
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#4
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Quote:
__________________
Find my missions and much more at Mission4Today.com |
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#5
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I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.
__________________
![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#6
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Quote:
Quote:
Quote:
Sometimes the terrain placement stops the launching of V1's . |
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#7
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Please, the problem isn't that the V1 isn't launched.
There is no launch ramp when the attached mission is played by the Dedicated Server. I can't be more clear about the problem. Sorry. Before to answer, try it please... |
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#8
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I'm new to this forum, so hopefully I'm in the correct spot. I've found several bugs in v4.12.1, a couple of them seem to have been around for quite awhile. I've sent emails to TD but figured I post here as well.
Bugs: 1. Prop pitch control lever in P-39/P-400 series works backwards. 2. Free air temperature gauges in G4M1-11 (Betty) don't work properly. This interferes with bombing accurately. 3. When placing runways lights on some airfields, only half of them will come on when requested. 4. If rear gunner gets killed in B5N Kate, it will show bombardier as being dead in his seat...but you still have full access to bombardier's controls. I'm thinking if bombardier gets killed, it may also show rear gunner as being dead. I call this one Schrödinger's Bombardier for obvious reasons. 5. The level bombers A-20C, B-25J-1NA, He-111 H-2, and Ju-88 A-4, will all correctly track a target when in auto (bomb)sight mode, but if the bomb bay doors aren't open, it will just drop all your bombs on top of the (closed) doors. If you open them later on, it will just dump them all out. I guess this bug might come in handy for salvoing all your bombs on a skip bombing run. 6. And this is a bug I noticed some time back but never reported it. If you spawn in a Mistel on one of the old style metal grate runways, there is no way to un-chock your wheels. This one may have already been dealt with, but figured I'd post it anyway. Except for the He-111 H-6 and H-12 being able to open and close bomb bay doors that don't exist, that's about it on my list. To Daidalos Team: Keep up the excellent work. I would love to see this game progress toward coding to handle multiple CPU cores which would allow better graphics, etc. |
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#9
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Quote:
Might be time to check and see if there is anything in the dedicated server log as well.
__________________
Find my missions and much more at Mission4Today.com |
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#10
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I don´t know if this has benn posted before.
There´s a ·"bomb delay bug" It s easy to reproduce. Go to Arming screen. Select bombs, choose delay i.e. 3 seconds. Go to brief screen. Go back to Arming screen. Delay goes to 0 by itself. If you forgot to correct it...probably you will die in your own bomb explosion.
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Bombing smurfs since a long time ago... |
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