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  #1  
Old 09-18-2013, 06:03 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by wheelsup_cavu View Post
This is not a bug, it is how the mission waypoints for landing are utilized.
Fair enough. I'll accept that it's a limitation on the QMB. Sounds like something for the next "readme" file, so sticklers for historically accuracy know to specify carrier-capable planes in their QMB missions.

I'd still hold that it's a bug that heavy aircraft attempting to land on a carrier don't cause damage or at least stick around longer, however. I don't know what the weight limits were on a carrier's deck (probably pretty impressive, given that B-25 were able to take off from a U.S. fleet carrier), but a crashed medium bomber on deck would take some time to clear, and a fire involving such an aircraft might take some time to put out.

Last edited by Pursuivant; 09-18-2013 at 06:06 PM.
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  #2  
Old 09-19-2013, 08:19 PM
cacha cacha is offline
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Trains can kill themselves with their own AAA. They aim at you but hit their own wagons. This almost always happens for me.
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  #3  
Old 09-19-2013, 08:46 PM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by cacha View Post
Trains can kill themselves with their own AAA. They aim at you but hit their own wagons. This almost always happens for me.
The same thing happend with truck columns. Old problem.
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  #4  
Old 09-20-2013, 08:26 AM
Alexander (C) Alexander (C) is offline
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Why no smoke when Ta-152-C in a fire?
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File Type: jpg grab0016.jpg (454.1 KB, 34 views)
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  #5  
Old 09-20-2013, 11:28 AM
Notorious M.i.G. Notorious M.i.G. is offline
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It's most likely the fuel tanks that are on fire, they burn without leaving the big black smoketrails. Commonly happens with the Pe-2/3 too if you hit it near the wingroot.
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  #6  
Old 09-21-2013, 01:39 AM
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wheelsup_cavu wheelsup_cavu is offline
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Quote:
Originally Posted by Pursuivant View Post
Fair enough. I'll accept that it's a limitation on the QMB. Sounds like something for the next "readme" file, so sticklers for historically accuracy know to specify carrier-capable planes in their QMB missions.
The list of usable planes for the Coral Sea map was limited to the carrier capable planes in the original QMB. IIRC, It was also the only water map available in the QMB. When DT opened up the QMB to allow user made "maps" they allowed all planes to be used on every map. Even though the heavies try to land on the carriers I like that we aren't limited to specific aircraft anymore.

Something that can be done by the player to help minimize the incidences of this occurring is to create their own custom plane list, you can create two of them currently, and limit what planes can be used on a map.

Quote:
Originally Posted by Pursuivant View Post
I'd still hold that it's a bug that heavy aircraft attempting to land on a carrier don't cause damage or at least stick around longer, however. I don't know what the weight limits were on a carrier's deck (probably pretty impressive, given that B-25 were able to take off from a U.S. fleet carrier), but a crashed medium bomber on deck would take some time to clear, and a fire involving such an aircraft might take some time to put out.
I agree that the heavies don't do enough damage but I also don't really want them sinking my carrier every time one of them tries to land either...


Wheels
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  #7  
Old 10-04-2013, 03:09 PM
igorlikesP-38 igorlikesP-38 is offline
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Please, restore individual aircraft numbers/letters for Buffalo and P-51, instead of just having squadron id letters like RS an US, and add a correct hinomaru sign on the fuselage of D3A Val.
Thanks.

Last edited by igorlikesP-38; 10-04-2013 at 03:12 PM.
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  #8  
Old 10-04-2013, 06:01 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by igorlikesP-38 View Post
Please, restore individual aircraft numbers/letters for Buffalo and P-51, instead of just having squadron id letters like RS an US
Numbers vs. squadron codes depended on the theater. It's legitimate to have either one. Generally, any Allied plane in the ETO or MTO should have the squadron code, while planes in China or the Pacific usually have numbers. I don't know if TD wants to go into that much detail, however.
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  #9  
Old 10-07-2013, 05:21 PM
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idefix44 idefix44 is offline
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Default V1 rocket and IL2 1946 4.12.1m Dedicated Server.

Using the client 4.12.1m as a server in dogfight mode to play the attached mission, you can see a V1 rocket at Argentan Home Base.
If you play the same mission with the 4.12.1m Dedicated Server in dogfight mode you don't see it.

Is it a bug or a bad usage of the IL2 1946 4.12.1m Dedicated Server?
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  #10  
Old 10-08-2013, 09:12 AM
SPAD-1949 SPAD-1949 is offline
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Something completely different.
I dont know if it was mentioned before:

If I build a mission with taxi to start and I have only one wingman in my flight, it occurs that the game sports different behaviours for this Wingman.

Usually as flight leader in taxi to start missions, I need to command start engines.
Tab,3,q,1
it allways works if you lead a flight of 3 or 4.
Sometimes it works if you lead a flight of 2.

Sometimes I cant order my wingman to start his engine.
In this case, I need to order the assistance command Tab,1,1.
In this case my wingman is able to show three different behaviours.

1) He starts normally and warms up his motor, follows me when I start to taxi.
2) He starts his motor and immediately begins to taxi the set of waypoints to the runway
3) He starts his engine and starts right out of his position, which eventually leads to collisions with objects in front of his spawn position.

Was this mentioned allready or is it just me?
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