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  #411  
Old 10-09-2013, 06:26 PM
Jeremiah_Weed Jeremiah_Weed is offline
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I'm new to this forum, so hopefully I'm in the correct spot. I've found several bugs in v4.12.1, a couple of them seem to have been around for quite awhile. I've sent emails to TD but figured I post here as well.
Bugs:
1. Prop pitch control lever in P-39/P-400 series works backwards.
2. Free air temperature gauges in G4M1-11 (Betty) don't work properly. This interferes with bombing accurately.
3. When placing runways lights on some airfields, only half of them will come on when requested.
4. If rear gunner gets killed in B5N Kate, it will show bombardier as being dead in his seat...but you still have full access to bombardier's controls. I'm thinking if bombardier gets killed, it may also show rear gunner as being dead. I call this one Schrödinger's Bombardier for obvious reasons.
5. The level bombers A-20C, B-25J-1NA, He-111 H-2, and Ju-88 A-4, will all correctly track a target when in auto (bomb)sight mode, but if the bomb bay doors aren't open, it will just drop all your bombs on top of the (closed) doors. If you open them later on, it will just dump them all out. I guess this bug might come in handy for salvoing all your bombs on a skip bombing run.
6. And this is a bug I noticed some time back but never reported it. If you spawn in a Mistel on one of the old style metal grate runways, there is no way to un-chock your wheels. This one may have already been dealt with, but figured I'd post it anyway.
Except for the He-111 H-6 and H-12 being able to open and close bomb bay doors that don't exist, that's about it on my list.
To Daidalos Team: Keep up the excellent work. I would love to see this game progress toward coding to handle multiple CPU cores which would allow better graphics, etc.
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  #412  
Old 10-09-2013, 10:33 PM
IceFire IceFire is offline
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Quote:
Originally Posted by ElAurens View Post
I have an old one I did on the Kuban That has V1s firing from a hilltop. I'll have to fire it up and see what happens in 4.12.
Have a look. I've done V-1 launches in dogfight servers in the past so I'm not too challenged here but it doesn't seem to work and I've done all sorts of things to see why.

Might be time to check and see if there is anything in the dedicated server log as well.
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  #413  
Old 10-10-2013, 12:23 PM
ECV56_Guevara ECV56_Guevara is offline
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I don´t know if this has benn posted before.
There´s a ·"bomb delay bug"
It s easy to reproduce.
Go to Arming screen. Select bombs, choose delay i.e. 3 seconds.
Go to brief screen.
Go back to Arming screen. Delay goes to 0 by itself. If you forgot to correct it...probably you will die in your own bomb explosion.
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  #414  
Old 10-10-2013, 04:12 PM
igorlikesP-38 igorlikesP-38 is offline
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Quote:
Originally Posted by Pursuivant View Post
Numbers vs. squadron codes depended on the theater. It's legitimate to have either one. Generally, any Allied plane in the ETO or MTO should have the squadron code, while planes in China or the Pacific usually have numbers. I don't know if TD wants to go into that much detail, however.
This feature was enabled in earlier patches, I really would like to know whether I was downed by squad leader or one of his flight element, without enabling HUD mode.
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  #415  
Old 10-10-2013, 08:37 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
I don´t know if this has benn posted before.
There´s a ·"bomb delay bug"
It s easy to reproduce.
Go to Arming screen. Select bombs, choose delay i.e. 3 seconds.
Go to brief screen.
Go back to Arming screen. Delay goes to 0 by itself. If you forgot to correct it...probably you will die in your own bomb explosion.
Works ok my end

Can you be more specific ie:

Aircraft type
Payload
Coop/Dogfight
Map

Thxz
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  #416  
Old 10-10-2013, 10:21 PM
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Aviar Aviar is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
I don´t know if this has benn posted before.
There´s a ·"bomb delay bug"
It s easy to reproduce.
Go to Arming screen. Select bombs, choose delay i.e. 3 seconds.
Go to brief screen.
Go back to Arming screen. Delay goes to 0 by itself. If you forgot to correct it...probably you will die in your own bomb explosion.
This has been around for at least a couple of patches. So many players have killed themselves in my coops because they did not set the delay BEFORE EVERY MISSION. (I believe it only happens when 'Bomb Fuzes' is not activated.) Even if there is a value in the Delay box, you should always enter it again, as it resets to zero when you leave the arming screen if you don't.

Previously, your delay setting was always saved. It's not like that any more. Maybe DT can fix it one day.

Aviar
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  #417  
Old 10-11-2013, 12:56 AM
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ElAurens ElAurens is offline
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Pay no attention to that Ki 84 flying over the Kuban, but do note the V1 merrily on it's way to it's designated target.

I made that screen grab last night. The DF mission was done several years ago, but the V1s still launch just as they used to.

I have used this map as a template for two missions, this one, that has all the late and "what if" uber planes, and one that has more historical plane sets.

Both work just fine.

Oh, and it also works in HSFX as well.
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Last edited by ElAurens; 10-11-2013 at 01:00 AM.
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  #418  
Old 10-11-2013, 01:37 AM
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Tempest123 Tempest123 is offline
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P-40M manifold pressure gauge makes no movement from about %85 to %100 open, then jumps to around 50 inches with WEP. This is on Karalien/leningrad map, don't know if this is in any way historical but it's hard to judge your power.
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  #419  
Old 10-11-2013, 07:28 AM
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idefix44 idefix44 is offline
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Quote:
Originally Posted by ElAurens View Post


Pay no attention to that Ki 84 flying over the Kuban, but do note the V1 merrily on it's way to it's designated target.

I made that screen grab last night. The DF mission was done several years ago, but the V1s still launch just as they used to.

I have used this map as a template for two missions, this one, that has all the late and "what if" uber planes, and one that has more historical plane sets.

Both work just fine.

Oh, and it also works in HSFX as well.
Do you play this mission with the Client or with the Dedicated Server ?...
Can you post the mission .mis file ?
If you read slowly the first post about this problem, you can see that the problem is with the Dedicated Server.
You use a Stock Dedicated Server and a HSFX Dedicated Server ?...
I think (not sure but) that you don't answer to the problem...

Attached: An over Normandy mission file.
The pictures: At Argentan Home Base (south of the map, blue side).
grab0000.jpg: The Client is used as a dogfight server. You can see a FW 190, some fuel tanks and the V1 rocket system.
grab0001.jpg: the Dedicated Server play the same mission in dogfight mode, I join the server with the client used for grab0000, select the same Home Base and plane...
You can see the FW 190 and the fuel tanks. NO MORE V1 ROCKET SYSTEM.

So if you haven't a Dedicated Server running or even don't know how the Dedicated Server run please don't post that it run well for you with your client with or without mods...

YES, WITH THE CLIENT IT WORKS FINE.
NO, WITH THE DEDICATED SERVER IT DON'T WORKS...


Thx.
Attached Images
File Type: jpg grab0000.jpg (95.8 KB, 13 views)
File Type: jpg grab0001.jpg (98.5 KB, 12 views)
Attached Files
File Type: zip Argentan V1 Rocket.zip (14.0 KB, 0 views)

Last edited by idefix44; 10-11-2013 at 08:20 AM. Reason: Adding attachment, pics and comments...
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  #420  
Old 10-11-2013, 11:22 AM
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ElAurens ElAurens is offline
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It is launched with the client.

I have never used the dedicated server.

Sorry for the confusion.
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