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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 05-22-2011, 03:13 AM
609_Huetz 609_Huetz is offline
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Originally Posted by Thee_oddball View Post
could you put your system spec in your sig plz ?
Given the hardware that SYN is using I find it REALLY unlikly that it maxed out the servers resource;s which leaves only 2 possibilities.
A. the Server Code is not optimized or
B. it was your PC that was overloaded

S!
Oh, my system is running fine, so is my netspeed. I was on the server yesterday with about the same amount of players ~30 and a hell of a lot more AI and it was completely lag free.

I will however take time tomorrow and post my specs, just to lazy to do it now. It's late Thanks for trying to help anyways! S!

I think everyone frequenting is also well aware of the hard work you guys are doing Flashman, and it is well appreciated. There's not too many places where I can fight 109s above 16k feet

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So still lots to get sorted, but things are progressing.
And in a good way, if I may add.
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Old 05-22-2011, 08:44 AM
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ZaltysZ ZaltysZ is offline
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Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
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Old 05-22-2011, 09:40 AM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by ZaltysZ View Post
Yesterday I got warping, huge FPS fluctuations and some periodic freezes. FPS periodically jumped from 50 to 18-30 over the water. This reminded me similar situation on Repka server, when unneeded object were not removed correctly and server began to lag after a few hours.

What script are you using? Are object cleared and how often? Yesterday I created 3 BF's and left them on field, then I went on my routine preparation for sleeping and after 10min. those BFs were still standing on field with their props turning.
I wonder if it has something to do with the time being constant? From the patch notes, it looks like all parked or destroyed AI controlled planes were supposed to despawn.

I noticed some big of the big fuel tanks at Dover were constantly exploding, I watched them for 15 minutes (quite a slide show trying to fly) and they never stopped. I wonder if that has to do with the game time being constantly the same?

For now, I've taken the time constant off and the map starts at 5:30AM to test. Seems like that setting could be causing issues with scripts. Flashman is also using AI removal scripts as well, but I don't know which version. The amount of bombers in that mission would leave 1000's upon 1000's of planes left if they dont despawn over the course of 1/2 a day.

Thanks for the feedback and let us know if they are despawning now / performance.

Edit: Another thing I forgot, was we enabled steam cloud on the server. Well I didn't think to change the process affinity back, so yesterday it was probably only using one core (that hurts lol) so it should be back to all 12 now.
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Old 05-22-2011, 10:39 PM
roadczar roadczar is offline
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Nice server, but it is very slow to join...
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Old 05-22-2011, 11:56 PM
Blakduk Blakduk is offline
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Hi guys- still enjoying your server very much but i too have noticed the intermittant slowing down of the framerates. I'm not sure if its my connection lagging a bit, however it didn't do this when i first starting using it.
I also noticed that when clouds were over the base i spawned on my framerate was rubbish.
On another note- i chased a He111 and was happily knocking bits off him as i chased him over the French coast. He suddenly vanished in front of me, leaving me with bugger-all ammo and fuel over unfriendly territory. I managed to get home by making straight for my base but it was a bit of a disapointing end to what had been an interesting engagement. I assume it was an AI He111 as there was no message displayed when he vanished.
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Old 05-23-2011, 02:54 AM
Tiger27 Tiger27 is offline
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Originally Posted by roadczar View Post
Nice server, but it is very slow to join...
Yes it was taking me a long time to get on to Syndicate, it was loading to about 98% then the sitting for ages, sometimes I would get on, other times it would time out, it was very much like when there was the issue with grass, where the loading bar would just keep going without loading.

I tried the airquake server and got on that without a problem, it was quite smooth as well, but I would prefer full real.

Thanks to all the hosts out there, can't wait until all these issues are resolved.

Although it is not a competition, I noticed more people were flying CoD last night than were on the ROF servers, I wish we could get more for both games.
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Old 05-23-2011, 07:05 PM
jojovtx jojovtx is offline
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Flew a quick sortie at lunch today. Noticed some changes had been made that made me a very happy camper. I like the option of having the 110C4/7 and JU88A1 along with a long list of squadrons to choose from, namely III/ZG26 and choosing the 3rd squad makes it essentially 9./ZG26 and I like to represent.

The biggest change is that I don't have just three airfields I can spawn in at. I was able to spawn in wherever I wanted. The server loaded faster, played smoother, had the options I like, and all airfields work for me now. My sound still cut out on me as I was ditching in the channel though. Yet I believe that is something ya'll have no control over. There were 15 people in game and ping was around 50. I have realtek audio.
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Old 05-23-2011, 08:09 PM
ATAG_Bliss ATAG_Bliss is offline
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Thanks for the feedback. I'm currently working on the airfields and bringing them to life. Adding more objectives, etc. I didn't see an error in chat for the 3 hours I was on there earlier. I figure some of the scripts we were using were causing some errors, so I'm doing it all in the FMB and some .txt editing.

I'll be putting an updated version up in the next few days after I get the ground stuff all sorted out.

Please let us know if you any more problems.
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