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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 07-16-2011, 06:13 PM
ATAG_Bliss ATAG_Bliss is offline
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I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
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Old 07-16-2011, 09:11 PM
Thee_oddball Thee_oddball is offline
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I suggest you try just one set of AI (not 45) and work your way up, lets see if it is some kinda off server related lag in terms of how it handles AI.

S!

p.s any steam log offs in the past few days?
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Old 07-16-2011, 11:52 PM
TheEnlightenedFlorist TheEnlightenedFlorist is offline
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Quote:
Originally Posted by SYN_Bliss View Post
I don't know what it is .. grrrrrrrrrrrrrr

I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc. So I've gotten rid of all those (at least for the 4 hours of testing I did). Maybe spawning too many planes at once causes the error? Either way it appears that it's 2 or 3 groups that always do this while the rest all go to target. Maybe I'll make even more sub missions that have smaller amounts of planes? Well at least without the ship compute errors running all the time, it seems very very smooth now.

Or maybe we'll get a patch lol that fixes this crap!

@Snafu - I don't think there's anything wrong with the standard scripts (the one's for the game) but I wanted to do it the old fashioned way (process of elimination) to make sure that was the case.

I'm loading up 45 sub missions through .cmd files right now. Basically one .cmd file opens a mission and with the timeout command waits to open another .cmd file set to open another mission.
I fixed the NAN problem by removing all Landing Craft from my mission.
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Old 07-17-2011, 07:43 PM
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Pitti Pitti is offline
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Quote:
Originally Posted by SYN_Bliss View Post
I was thinking that some of the ships next to the coast were sinking incorrectly. There would be a never ending message in the console that would say shipsinkcompute NAM over and over and over and it seems when that started there were stutters etc.
I just noticed the same on your server. Suddenly the sound disappered and the console getting filled with these messages.

If there were not those stupid ghost planes it would be so much fun on your server. I like your mssion, with all the bomb raids and so.
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Old 07-17-2011, 08:02 PM
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CaptainDoggles CaptainDoggles is offline
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Currently 25-30 pilots online on Syndicate #2! Come join us!
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Old 07-17-2011, 08:13 PM
Norseman Norseman is offline
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and Where Are The Ghost now..!?
-just been in a couple of miss. and couldnt find any
"ghost-dots" where they used to be..!-)
Hope its something You guys done here..

~S~
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Old 07-17-2011, 08:22 PM
ATAG_Bliss ATAG_Bliss is offline
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Well there's still some occasional ghost dots, but I have no idea why

But I've found a way to avoid them.

A couple things:

Make sure you have your chat window (the customizable one) to include the "voice" option. That will make all radar announcements appear as text and with the mission there will be plenty of announcements as there are plenty of bombers flying around

I've found that the radar only pickups moving planes (aka real ones!). The other thing is if you approaching a group head on and they don't appear to move across the sky, then they are more than likely a ghost dot. Lets just say, I've yet to see a ghost dot move. They are usually suspended in the air for w/e reason.

But definitely turn the radar part on in your chat window. And for the sound issue make sure your voices/speech tab under the audio controls is unchecked/muted.
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Old 07-18-2011, 11:08 AM
SYN_Jed SYN_Jed is offline
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Was a very much improved environment I have to say. Ran smoothly with little or no stuttering. Guess the ghost planes we just have to avoid right now. Great to see some population though....really helps to make things exciting!
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  #9  
Old 07-19-2011, 04:41 AM
ATAG_Bliss ATAG_Bliss is offline
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Holy cow! I actually fixed something

No more ghosting / disappearing planes! All stupid ship errors that were causing the stuttering are fixed as well.

There are never ending flights of bombers bombing targets of opportunity and their escorts for both sides everywhere. There are over 75 various different bomber sub-missions that take around 10 hours to complete before the 1st sub-mission is loaded again. All missions have different bomber groups with varying level of difficulty going to different targets. It should never look repetitive. Some of the bomber groups will have very aggressive escorts attached to them. If you go attacking their bombers you better have a wingman or 2 or they will knock you out of the sky.

For those that like COOPs, this is a never ending war where you don't even need another person on the server to have endless amounts of action.

Remember to have your radar turned on (the option "voice" set in your chatbar if you have voices/speech muted) as your radar will be calling out contacts left and right.

And when you spawn and have AAA going off, make sure to look up as your airfield might be in the middle of being carpet bombed
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