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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 03-21-2011, 09:21 AM
Tree_UK
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Originally Posted by Matt255 View Post
Oleg explained why they didn't implement DX11 support yet.

If CloD would have bugged DX11 support at release, the same people who now complain that CloD won't have DX11 at release, would be the first to complain that they implemented DX11 support that doesn't work properly.

I honestly don't see the problem, better have "inferior" DX10 support now and look forward to refined DX11 features in the future.

If you really need DX11, then wait until they implemented it and play something else instead.
Again your completely missing the point, Its not just about how the game will look, If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS. Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
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Old 03-21-2011, 09:41 AM
Matt255 Matt255 is offline
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Again your completely missing the point
No i didn't.

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Its not just about how the game will look
Where did i say that.

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If DX11 had been implemented into the game successfully it would allow the game to run a hell of a lot better, features would most likely not have been dropped and Oleg wouldn't have had to spend so much time 'optimising' in order to get a playable FPS.
Close to 100% speculation and this could only probably be correct, if DX11 features would work flawlessly already, which like Oleg said a short while ago, is not even the case right now.

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Why do you think that the dev's are going to revisit the DX11 problem, it simply because it will most likely allow them to implement all those features that they first impressed us with in early interviews.
Exactly what i said in my previous post. That's exactly the reason why they plan to implement DX11.

Does this justify delaying the release even further (probably to a time DX12 knocks at the door), no i don't think so. Definately not from their point-of-view, being the small developer team they are.
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