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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
| View Poll Results: How would You like Teams to be Organized? | |||
| VAS Squadron vs Everyone Else |
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12 | 36.36% |
| VAS & Penor Flight vs Everyone Else |
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2 | 6.06% |
| Fresh, Random Teams (both equal in player skills, and numbers) |
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19 | 57.58% |
| Voters: 33. You may not vote on this poll | |||
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#1
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Successful bombing already gives an advantage to the attacker via rules, but a single runway handicaps both sides. With 8 players it's like an air show by the 3 stooges, the marx brothers and laurel and hardy. The runway disappears in a haze of smoke I hope the penalty for ramming bombers is for deliberate collision as opposed to accidents, if you attack a bomber intelligently with a weave pattern there's bound to be occasional collisions. |
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#2
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* I dont believe in accidents in this tournament, either you ram an enemy bomber or you dont. You guys will just have to be extra careful when attacking bombers. Of course, it may happen without intention but you can always prevent this. Only if the bomber player reports this as intentional then I will punish the rammer as I stated. Remember bombers are worth 5 deaths for a reason (so they want to stay alive). In the case that the bomber player reports this but does not find that you did it intentionally I will still have to demote the rammer at least 1 rank * CTA matter: I have to find a way for this. yes its true, a successful strategic bomber already helps the attacker in CTA. I will let you know or mention it on the actual Briefing objective |
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#3
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Finally, I was able to create an animated signature with GIMP (it appears to be free a very simple to use) hehe
All members of my flight please use my animated signature this way I can update your rank (I sent you a PM with the image URL) * I know the orange advertisement may not be very appealing but since you guys are in my flight you will help me advertise this tournament LOL, sorry Last edited by edal86; 01-11-2010 at 03:31 AM. |
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#4
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Tournament's Inauguration is on Tuesday (check bulletin board)
Better be ready for the fight over the control of Italy guys If a squadron/Flight has their signature design ready please post it so I can edit it and so that you guys will always have your signature updated! Winny and Subarugaz, your squadron images look ready, you guys want me to begin monitoring them? If yes, please post and I will send you your signature via Private Message kozzmo, is team USSR ready? Last edited by edal86; 01-11-2010 at 08:16 AM. |
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#5
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yes mate sig is ready, feel free to edit the signature |
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#6
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Also, join our RAF Squadron User Group. |
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#7
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#8
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Attention UK Team players.
I got a response from an administrator regarding private threads. * It turns out that we can create User Groups that can only be accessed if you receive an invitation. I created one already titled -- "Battle for Europe" - RAF Squadron -- * I have started to invite you guys, so please check this out. |
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#9
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I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.
There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser. But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be. The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes. this is what I mean: in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone. |
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#10
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* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6". -- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber. -- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers. *** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best. |
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