Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

View Poll Results: How would You like Teams to be Organized?
VAS Squadron vs Everyone Else 12 36.36%
VAS & Penor Flight vs Everyone Else 2 6.06%
Fresh, Random Teams (both equal in player skills, and numbers) 19 57.58%
Voters: 33. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #1  
Old 01-10-2010, 10:40 AM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

Quote:
Originally Posted by edal86 View Post
I just checked and there are only 2 maps with 2 airfields (Britain and USSR (stalingrad)). A side will always control a territory, a side will always have air superiority over a territory (Italy is Neutral because It would be unfair to give it to a team (it would be 3 territories to 2)

* How about: if the territory of interest for capture is badly damaged (10 targets were previously destroyed in Strategic Bombing) then, the CTA matches will take place in a single airfield map. If the territory was not successfully bombed, then, CTA matches will take place in 2 airfield maps. Wether the map is from Britain or the USSR will depends on who is defending the territory. It will either be like this example I just mentioned or just play each match according to the territory to capture no matter if there is only 1 airfield or two.

...

* Capturing Airfields: If you are capturing an airfield and the percentage progress stops that means the enemy has landed. I guess you can stay there and wait for your enemy to be destroyed, but I dont want to see a plane landed after the airfield has been captured and when the closest enemy is not even near the airfield or is busy engaging your team mate in a dogfight. Understand? Of course we can go on with what if situations but I think that I am clear in what I mean. My main problem has been solved by not allowing bombers because I remember playing CTA and bombers would just rest on an airfield and shoot down any enemy getting near the airfield.

[edit] dont worry about questions, ask all the details necessary. I at least want you to understand all rules because USSR is now your responsibility. Any questions that may arise on your private website I will be happy to answer. If you understand these rules, then, I will assume USSR team understands them. Also, you can supervise that I am not bending the rules so USSR knows I am not favoring UK team
most of the contingencies will happen eventually. So if I understand it right, parking after capture is forbidden but landing to interrupt a capture is not.

Successful bombing already gives an advantage to the attacker via rules, but a single runway handicaps both sides. With 8 players it's like an air show by the 3 stooges, the marx brothers and laurel and hardy. The runway disappears in a haze of smoke

I hope the penalty for ramming bombers is for deliberate collision as opposed to accidents, if you attack a bomber intelligently with a weave pattern there's bound to be occasional collisions.
Reply With Quote
  #2  
Old 01-10-2010, 10:58 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by kozzm0 View Post
most of the contingencies will happen eventually. So if I understand it right, parking after capture is forbidden but landing to interrupt a capture is not.

Successful bombing already gives an advantage to the attacker via rules, but a single runway handicaps both sides. With 8 players it's like an air show by the 3 stooges, the marx brothers and laurel and hardy. The runway disappears in a haze of smoke

I hope the penalty for ramming bombers is for deliberate collision as opposed to accidents, if you attack a bomber intelligently with a weave pattern there's bound to be occasional collisions.
* What I dont want is for a player to remain landed and impede the enemy from capturing the airfield. Dont worry about this matter anymore, I will bring it up to you guys if I see happening what I dont want to see happening.

* I dont believe in accidents in this tournament, either you ram an enemy bomber or you dont. You guys will just have to be extra careful when attacking bombers. Of course, it may happen without intention but you can always prevent this. Only if the bomber player reports this as intentional then I will punish the rammer as I stated. Remember bombers are worth 5 deaths for a reason (so they want to stay alive). In the case that the bomber player reports this but does not find that you did it intentionally I will still have to demote the rammer at least 1 rank

* CTA matter: I have to find a way for this. yes its true, a successful strategic bomber already helps the attacker in CTA. I will let you know or mention it on the actual Briefing objective
Reply With Quote
  #3  
Old 01-11-2010, 02:53 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Finally, I was able to create an animated signature with GIMP (it appears to be free a very simple to use) hehe

All members of my flight please use my animated signature this way I can update your rank (I sent you a PM with the image URL)

* I know the orange advertisement may not be very appealing but since you guys are in my flight you will help me advertise this tournament LOL, sorry

Last edited by edal86; 01-11-2010 at 03:31 AM.
Reply With Quote
  #4  
Old 01-11-2010, 08:13 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default Inauguration NEWS

Tournament's Inauguration is on Tuesday (check bulletin board)

Better be ready for the fight over the control of Italy guys

If a squadron/Flight has their signature design ready please post it so I can edit it and so that you guys will always have your signature updated!

Winny and Subarugaz, your squadron images look ready, you guys want me to begin monitoring them? If yes, please post and I will send you your signature via Private Message

kozzmo,
is team USSR ready?

Last edited by edal86; 01-11-2010 at 08:16 AM.
Reply With Quote
  #5  
Old 01-11-2010, 08:47 AM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Quote:
Originally Posted by edal86 View Post
Tournament's Inauguration is on Tuesday (check bulletin board)

Better be ready for the fight over the control of Italy guys

If a squadron/Flight has their signature design ready please post it so I can edit it and so that you guys will always have your signature updated!

Winny and Subarugaz, your squadron images look ready, you guys want me to begin monitoring them? If yes, please post and I will send you your signature via Private Message

kozzmo,
is team USSR ready?
Oh more than ready to take control of italy

yes mate sig is ready, feel free to edit the signature
Reply With Quote
  #6  
Old 01-11-2010, 08:52 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by Spitfire23 View Post
Oh more than ready to take control of italy

yes mate sig is ready, feel free to edit the signature
will do, give me 5 minutes dont log out so you can add the new image to your signature.
Also, join our RAF Squadron User Group.
Reply With Quote
  #7  
Old 01-11-2010, 09:00 AM
Spitfire23 Spitfire23 is offline
Approved Member
 
Join Date: Jun 2009
Location: Stafford (UK)
Posts: 791
Default

Quote:
Originally Posted by edal86 View Post
will do, give me 5 minutes dont log out so you can add the new image to your signature.
Also, join our RAF Squadron User Group.
I dont see any RAF Squadron Group on the front page, and i have no messages
Reply With Quote
  #8  
Old 01-11-2010, 08:50 AM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Exclamation To All RAF Squadron members!

Attention UK Team players.

I got a response from an administrator regarding private threads.

* It turns out that we can create User Groups that can only be accessed if you receive an invitation.

I created one already titled -- "Battle for Europe" - RAF Squadron --

* I have started to invite you guys, so please check this out.
Reply With Quote
  #9  
Old 01-11-2010, 06:46 PM
kozzm0 kozzm0 is offline
Approved Member
 
Join Date: Oct 2009
Location: летая через небо
Posts: 514
Default

Quote:
Originally Posted by edal86 View Post

kozzmo,
is team USSR ready?
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

this is what I mean:



in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
Reply With Quote
  #10  
Old 01-11-2010, 11:44 PM
edal86's Avatar
edal86 edal86 is offline
Approved Member
 
Join Date: Jul 2009
Location: San Diego, California
Posts: 618
Default

Quote:
Originally Posted by kozzm0 View Post
I doubt anyone is really ready, if you were to ask everyone on both teams what the rules are, I doubt even 1/3 of them would be able to tell you.

There's no German translation of the rules, I don't know if varcus2 and olife- have seen them, and Mirgervin apparently doesn't have a pc and can't figure out how to use his ps3's web browser.

But nobody is gonna pay any more attention than they already are unless it starts. So we're as ready as we're gonna be.

The bomber collision penalty will force attackers to park on the 6 like idiots. Charging the 5 deaths to the fighter's side instead of the bomber's, regardless of the collision's cause, would be as effective a deterrent to ramming, without also being a deterrent to attacking properly. Attacking a bomber without getting hit requires making close passes.

in particular the pass leading up to 0:57 (a kill, though it might not show if it plays slow.) Impossible for the gunner to hit, gets the best angle on the engines and wings. There is always risk of collision, but it's not as much risk as being in the gunner's cone.
*It will be helpful if at least they knew the Tournament Begins tomorrow. Varcus, olife, mirgervin, are always very cooperative if you let them know what to do.

* Sorry, I wont change fighter vs bomber rules (unless I am completely unhappy with them after this first week, which will be mostly be used as testing). I saw your video and from al the attacks, how many collisions took place? See what I mean, players must be careful, this does not mean that they should "park at a bombers 6".

-- 5 deaths for each time a bomber dies = bomber players will want to keep themselves alive (also, it may motivate them to try and "return to base"). This may motivate bomber players to try to land instead of kamikazeing into the ground targets when they still have a healthy bomber.

-- Fighter player being demoted or suspended for ramming bombers = fighter players will want to be more careful not to ram bombers.

*** I had to think what was fair for both sides for everything, since in this situation (Strategic Bombing) everything "revolves" around the Bomber, I thought of many possibilities and this came out to be the best.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:42 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.