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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-25-2009, 06:49 PM
Romanator21 Romanator21 is offline
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I don't think anyone has mentioned that the pilot should press every button, pick his nose and scratch his groins while flying. Just hold on to the stick and maybe touch a throttle every now and then if we would have that luxury.

No need to slander suggestions even if you're not for them.
I don't think I mentioned that the pilot should scratch his groin either. However, people have asked for a complex first person view bailout routine, or if his plane ditches, where water gushes into the cockpit.

I did not mean for that post to come off as slander. You can believe me when I say that I wouldn't mind a nicely modeled figure in the cockpit. Maybe I wont fly with him all the time, but it could make for some nice movies scenes. And who knows, maybe it is really immersive.

But I am somewhat opposed to the idea when folks demand it right now. There are too many other things for Oleg's team to work on, and in no way will making even the most basic figure fit into the current time frame. If there is a pilot, I don't want a half-job clunky and immobile mannequin on which I "can see my own headless body" with a 6DOF. I would rather have something of quality, that at the very least looks convincing (and no, it doesn't have to reach out and press buttons).

In the current time frame, which is now very limited, I think it would be better if the team focused on the core of the game. Pilot figures will be added later by someone enthusiastic about them. Then you will download such a mod, and hey-presto! But modding FM, and DM which were forgotten in favor of the pilot figure is likely out of the question.

I want to say again, that I respect your and others right to want a pilot in the first person view, but I just want to make it clear that we all need to be patient for these sorts of things. Game design is extremely difficult, anyone will tell you. To do it to the highest standard will of course take time, even if it seems "easy" to you. SoW has taken years to develop; I don't think it is because Oleg and Co. are just playing Tetris all day.
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