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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-23-2009, 02:59 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Feathered_IV View Post
Originally Posted by TheGrunch:
The only problem is that where you don't have many flyables, multiplayer can get quite predictable.



I would respectfully suggest that large numbers of flyable aircraft do not contribute much to mission-variety when they can only perform two tasks ie: bomb something or shoot something down. In Il-2 the only variety is where you fly to to do one of these two basic tasks.

I love the Il-2 series, and have done for many years. I think that I have pretty much outgrown it though. There just isn't enough variety in the mission goals to make me want to do it all again for another eight years. I hope SoW will give more thought to the many roles and objectives of a pilot in WW2.

Two ore even 4 flyables - the main mistake of any team that would start after success of Il-2. Even if to compare with intial release of Il-2 in 2001.
Player would like to fly and master different aircraft. Some time very different.
I can tell much more what make the sim successfull, but you know.... I will not tell it now
However I prsonally really know what should be and should't be in a fligth sxim that to make it successfull even morte than IL-2 series. And I hope to reach that stage that to "overjump" my onw Il-2.
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  #2  
Old 11-23-2009, 05:55 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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Originally Posted by TheGrunch
The only problem is that where you don't have many flyables, multiplayer can get quite predictable.
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Originally Posted by Oleg Maddox View Post
Perfect definition
I urge balance here. I would rather have half the planes we had in IL2 and really REALLY good fm/dm/wm.

Quote:
Originally Posted by Oleg Maddox View Post
We will have minimal animations. No blood.
Head movement is all most pilots need.


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Originally Posted by Oleg Maddox View Post
And I hope to reach that stage that to "overjump" my onw Il-2.
We have waited a long long time.

I wish you success

S~!
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  #3  
Old 11-23-2009, 07:29 PM
daHeld daHeld is offline
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Quote:
I urge balance here. I would rather have half the planes we had in IL2 and really REALLY good fm/dm/wm.
+++1 on that! but what does "wm" mean?
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  #4  
Old 11-23-2009, 07:31 PM
HB252 HB252 is offline
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Hi Oleg and teamwork guys!

First of all great work again .

I have one idea and 2 questions .

Idea:

You could put in the game one option for see the screen to scale 1/1 only in the cockpit view , that is to say 1 cm of the real cockpit will be 1 cm of the screen. There is a bigs screem, or 2 or 3 tv makes a big screen, its is posible!!

Questions:

1.- Can you tell us your impressions and feelings to pilot some planes in sow?

2.- When you pilot some plane the objects (trucks, armor) how do you see it? (all the details are visible or not).

Thx.
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  #5  
Old 11-23-2009, 07:33 PM
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mungee mungee is offline
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You know, I've been wanting to say this for a long time now, but have never really got down to doing it.

I agree 100% with the comment that effort should not be diverted into the creation of a large number of "flyables" - just a few superb ones (with excellent FM & DM) would be fine - rather to spend the time/effort on enhancing/improving/tweaking other aspects of the sim.

I must tell you, I have been an avid IL-2 sim pilot since its inception and have bought all the add-on's.
During that time I've flown various versions of the Spitfire (only recently I guess, with the introduction of the England maps) and various versions of the Me109 (on the Eastern Front).
I've tried my hand at a few US fighters (when 'Pacific Fighters' came out), and there was a time when I was "hooked" on the Me110 (I think that its superb quality of its cockpit did it for me!) but essentially I've stuck to my two "favourites" ... the Me109 & the Spit!

Am I odd in doing this?

I must say, I find it hard enough to master the flying characteristics of one type of aircraft, let alone a myriad!

Last edited by mungee; 11-23-2009 at 07:35 PM. Reason: duplicated word
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  #6  
Old 11-24-2009, 02:16 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Oleg Maddox View Post
However I personally really know what should be and shouldn't be in a flight sim that to make it successfull even more than IL-2 series. And I hope to reach that stage that to "overjump" my own Il-2.

That would be good
I guess our experiences with Il-2 are somewhat different. You have almost ten years experience with making it. I have almost ten years experience playing it.
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  #7  
Old 11-24-2009, 04:11 AM
mark@1C mark@1C is offline
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I wonder why so many people focus attention on pilot itself,instead of the pilot's view.
In a Dogfight,I think it's more important to have a suitable view for observation than to look at our dummy body.
Too many things to pay attention to,enemy fighters,relative distance,instrument panel,and so on.
Need an enhanced 6DOF Native-system more than a Dummy.
At present, 6DOF doesn't do well still,and is not "Free" at all,even if using a TrackIR.While many other people can only use their 8-way Hats.
To give 6DOF a more quickly and accurately response,smooth feeling,truely infinitely-variabe,and an easy control with 8-way hat,gets High Priority.And most importantly,a native one by the official staff without too many troubles in Loading various 6DOF_Mods and having "crt=2" problems.
We are pilots in Fighters, not models on T-stages.
If anything to show,show your aerobatics,instead of your body.
If pilot should be in consideration.consider his view first,please.

Last edited by mark@1C; 11-24-2009 at 07:30 AM.
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  #8  
Old 11-24-2009, 05:17 AM
csThor csThor is offline
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@ necrobaron

The simple fact that many countries have age rating systems for computer gamers which tend to stick games which include gore and blood into the highest (age) class is a simple economical consideration no amount of want for realism can argue away. If push comes to shove in this regard I guess Maddox Games will always choose the economically sounder version and will leave the gory details out.
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  #9  
Old 11-24-2009, 08:45 AM
Necrobaron Necrobaron is offline
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I don't have hard numbers but as I mentioned before, an educated guess would say that the number of simmers who are under adult age is fairly miniscule. If that's the case, what does it matter what rating it gets? I really don't think the rating would affect sales in any significant way, if at all. Regardless, there are plenty of silly, over-the-top, violent games (Call of Duty, Grand Theft Auto, etc.) that do just fine, that the kiddies go nuts for. Something like blood splatter in the cockpit or diced up seagulls looks like small fries compared to the content of those blockbuster games.

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@ necrobaron

The simple fact that many countries have age rating systems for computer gamers which tend to stick games which include gore and blood into the highest (age) class is a simple economical consideration no amount of want for realism can argue away. If push comes to shove in this regard I guess Maddox Games will always choose the economically sounder version and will leave the gory details out.
________
Target gift cards

Last edited by Necrobaron; 04-26-2011 at 08:27 AM.
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  #10  
Old 11-24-2009, 11:00 AM
PanzerAce PanzerAce is offline
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It matters because unless you hook gamers early, they'll tend to go to FPS and RTS (or MMO) games these days. I'm only hooked on flight sims because other than sim city, they were the first games I ever played. If you can't hook them early, you'll never hook them at all.
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