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IL-2 Sturmovik The famous combat flight simulator.

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Old 11-24-2009, 06:23 PM
Baron Baron is offline
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Originally Posted by Lucas_From_Hell View Post
Anyone here realizes that it's not that complex to animate the freakin' pilot inside the cockpit? People just say it like they needed to rebuild the engine to make the pilot inside. Nobody is asking to put this in the top of their priorities list, but it's a feature that have to be considered.

Plus, let's be democratic here. No one is pointing a gun to your head and saying you will HAVE to fly with pilot inside the cockpit. You can simply switch it on or off, depending on your preferences. There's no point in denying something people would like just because YOU dislike it. That's being a bit selfish, don't you think?

My opinion still is: immersion is not determined by major features, but by the smallest details. In the end, you're always sitting in a chair looking to a freakin' monitor. But if you're sitting in that chair, hearing the pilot's breathing, with that lonely feel after everyone suddently disappeared, hearing the symphony made by that noisy Merlin engine and the static from the radio, and yet feeling like there's a strange silence, seeing your arms and legs doing some rather nervous movements to help you checking all angles for enemies, keeping a sharp eye on the oxygen gauge, and having to dive a bit to get some air... it just makes you feel closer to being inside the cockpit, instead of the chair in front of the monitor.


Problem is, they need to make 1 pilot for every ac in game/new edition = S**tload of work.


Unless u wanna a stick or throttle petruding out of pilots leg for ex. because it fits in one cockpit and not the other. (as Oleg allredy stated, though i think he meant the movements of the 3D pilot, as in fine in one ac but leg outside the fuselage in another ac)


Not to mention the complexity involved if u wanna make the animation work with a clickeble cockpit (future maby?) . Will pilot move his arm when u puch down the flaps key, how will that work while df`ing animation wise, will pilot swich hand on control column if needed, or the pilots arms blocking instruments etc. etc.


Well, u get the idea of how "easy" it is to implement. (to a standard Oleg is willing to allow)



Would it be cool? Hell yah. Is it worth the work involved? Not according to Oleg.


Maby a future 3:rd party addon, who knows (if even possible)

Last edited by Baron; 11-24-2009 at 06:41 PM.
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Old 11-24-2009, 06:40 PM
Lucas_From_Hell Lucas_From_Hell is offline
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Not to mention the complexity involved if u wanna make the animation work with a clickeble cockpit. Or the pilots arms blocking instruments. Will pilot move his arm when u puch down the flaps key, how will that work while df`ing etc. etc.
No one asked for such detail, or pilot clicking all around or whatever. As I said, stick - throttle - rudder, similar to the DCS one.

If pilots (or humans, in general) are going to be detailed as stated by Oleg himself (I'm considering it has basic animations related to arms and legs), there could be room for putting a human pilot inside the cockpit, and articulate him to fit each cockpit, just as a normal pilot do. Move the leg a bit right/left, just move the left hand a bit, right hand around the stick and... voilà, you just have your pilot fitted to another aircraft.

I might be wrong about the possibilities of humans in-game, but, from what I understood, this isn't that tricky to model as people propose.

EDIT: Sorry, didn't saw the last post. At least I guess this will be possible to be made by users after the release.
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