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#601
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Thanks Daidalos Team for an Official post!!
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#602
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Wow, speedy response on the HUD info request!
...and no, the game engine does not support self-shadowing. It's just too old. The environment was written before self-showing was even a thing a games, so there you go... |
#603
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Can we have the same option "bottom of screen" for subtitles ? (à la EAW)
A togle key for HUD would be fantastic too, i often don't need the text (read gauges, lever position) but sometimes i need it temporarily when controls don't move in cockpit. |
#604
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Can we mod the engine?
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#605
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You mean re-write the core of the game ? Well, then you can make whole new game, sell it and become damn rich...
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#606
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Well, but then there's this fella, Ankor, who activated selfshadowing and bumpmapping in CFS3/WOFF via D3D wrapper library...And the CFS3 engine is even more ancient than Il-2's.....
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#607
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lol But maybe they can tweak the current engine, by changing some stuff from scratch (sorry I'm not a game developper, so I don't really understand how it work)? |
#608
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Look cool And that : http://simhq.com/forum/ubbthreads.ph...at#Post3881675 (We could have DirectX 11 in Il2 1946 by following the same steps lol) Last edited by nic727; 05-23-2014 at 09:32 PM. |
#609
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Now take that down to a volunteer group of enthusiasts like Team Daidalos. It's just not going to happen. For a new engine... check out IL-2 Battle of Stalingrad and their Digital Nature engine which they built over several years for Rise of Flight.
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Find my missions and much more at Mission4Today.com |
#610
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