Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads

Technical threads All discussions about technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 01-25-2012, 06:16 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default Graphics Rewrite and navigation?

I'm hoping the graphics rewrite will not only improve performance, but add hedgerows. Not only will it make England look more like England it might also make navigation easier. Currently I can't see the forests for the trees. I use roads and forests for navigation, but as it is now its hard to distinguish the outline of large forests from all the other trees on the map. If hedgerows replaced some of the trees on the landscape it should make it easier to navigate using roads, railways, towns, and forests
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #2  
Old 01-25-2012, 06:23 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Quote:
Originally Posted by Chivas View Post
I'm hoping the graphics rewrite will not only improve performance, but add hedgerows. Not only will it make England look more like England it might also make navigation easier. Currently I can't see the forests for the trees. I use roads and forests for navigation, but as it is now its hard to distinguish the outline of large forests from all the other trees on the map. If hedgerows replaced some of the trees on the landscape it should make it easier to navigate using roads, railways, towns, and forests
+1 totally agree. But on the other hand you'd be hard pressed to find a day in which you have good VFR anyway. There is a reason they call that jacket maker London Fog. I've never seen England so clear in my life as you do in this sim. Now when you get the weather turned on just wait and see then. It would be fantastic but seeing roads and navigating this way would probably be challenging nevertheless.
Reply With Quote
  #3  
Old 01-25-2012, 06:28 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Luthier stated that it wont look any different.
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #4  
Old 01-25-2012, 06:39 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Dano View Post
Luthier stated that it wont look any different.
Thats unfortunate although I don't remember Luthier saying that, and I've followed the development very closely. That said I'm getting old and my memory fails far to often now.

Hopefully if thats the case some modder with alot of time on their hands could slowly replace some of the trees with hedgerows.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #5  
Old 01-25-2012, 06:59 PM
Dano Dano is offline
Approved Member
 
Join Date: Oct 2007
Location: Petersfield UK
Posts: 1,107
Default

Quote:
Originally Posted by Luthier
3. Performance. We are in final stages of testing a thorough overhaul of the game’s graphic engine. It won’t look any different but it will be much more streamlined. It’s too early to say what the FPS increase will be in the final version, but it shouldn’t be less than 50%.
http://forum.1cpublishing.eu/showthr...181#post350181
__________________
i5 2500k - Asus P8P67Pro - Crucial M4 64GB - 8GB DDR3 - Geforce Ti 560 1GB - Xonar DG - W7 X64 SP1
Reply With Quote
  #6  
Old 01-25-2012, 07:08 PM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

That we already knew. But the weather isn't turned on yet. For MP I speak.
Reply With Quote
  #7  
Old 01-25-2012, 06:33 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by ATAG_Doc View Post
+1 totally agree. But on the other hand you'd be hard pressed to find a day in which you have good VFR anyway. There is a reason they call that jacket maker London Fog. I've never seen England so clear in my life as you do in this sim. Now when you get the weather turned on just wait and see then. It would be fantastic but seeing roads and navigating this way would probably be challenging nevertheless.
I agree that the England's weather is historically bad, but during BOB it was much better than usually, although I look forward to flying low in poor weather trying to spot landmarks thru the fog and low cloud, lol.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #8  
Old 01-26-2012, 07:57 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Quote:
Originally Posted by robtek View Post
Once more, DX11 is supported by the game engine from the beginning, it's just not used.
Robtek, could you please briefly explain or link to an explanation? I tried searching but there are too many hits on dx11 (mostly whinges). Btw, you shot me down yesterday - good job! Sort of.

I am hoping that the new engine fixes 1) launcher crashes (it will it think) and 2) SLI/Xfire scaling (very unsure about this).
Reply With Quote
  #9  
Old 01-26-2012, 09:35 AM
Ataros Ataros is offline
Approved Member
 
Join Date: Jun 2010
Location: USSR
Posts: 2,439
Default

Quote:
Originally Posted by jimbop View Post
Robtek, could you please briefly explain or link to an explanation? I tried searching but there are too many hits on dx11 (mostly whinges).
Here is one of links http://forum.1cpublishing.eu/showpos...&postcount=455
I think there were more detailed ones in the past. You can search for ACE-OF-ACES' posts with "directx api support".I think he knows what he is talking about as quotes from Microsoft confirm this.

As far as I understand "DX11 API support" means that all the DX11 technologies can be switched on step by step unlike in other games which do not support DX11. Maybe API is the key word. CloD does support DX11 API fortunately for us.
Reply With Quote
  #10  
Old 01-26-2012, 09:39 AM
jimbop jimbop is offline
Approved Member
 
Join Date: Jan 2011
Location: Australia
Posts: 1,064
Default

Thanks.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.