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  #11  
Old 01-25-2012, 08:56 PM
Chivas Chivas is offline
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The hedgerows don't have to be modeled to cover the roads. From a distant where you see parallel hedgerows you would know there could be a road or railroad there at times. Single hedgerows could at time indicate only the edge of a field. I like navigating to the target at treetop level so a mixture of trees and hedgerows would make navigation much easier. I realize that this isn't a priority, and is something that could be done at a later date by the community.
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  #12  
Old 01-25-2012, 09:04 PM
ATAG_Doc ATAG_Doc is offline
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Something like this??

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  #13  
Old 01-25-2012, 09:05 PM
Ploughman Ploughman is offline
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It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.
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  #14  
Old 01-25-2012, 09:40 PM
priller26 priller26 is offline
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If you have your roads or grass set ON will it reduce your frame rate ONLY when you are low enough to see them, or globally? Meaning, if my grass and roads are set to on, and I'm flying very high or over water, will it reduce my frame rates?
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  #15  
Old 01-25-2012, 09:55 PM
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fruitbat fruitbat is offline
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Quote:
Originally Posted by Ploughman View Post
It's been a while but the last time I flew over Kent at, I'm guessing, 20K, the most obvious feature, the very thing Chivas is referring to in terms of a navigational aid, was the line of the old Roman road from the coast (Deal?), through Canterbury, to London. It stood out like a sore thumb. It is the sort of thing that's missing from CloD.
Hythe to Canterbury, its called Stone street (which is almost certainly what you saw), which is a subsidiary of Watling Street which goes from Richbourgh to the Old Kent road.

Last edited by fruitbat; 01-25-2012 at 09:58 PM.
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  #16  
Old 01-25-2012, 10:13 PM
kendo65 kendo65 is offline
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I would also expect that we'd get a performance boost from replacing what could be a fairly significant proportion of the current tree coverage with hedgerows. Compared to most photos I've seen the current tree density seems excessive anyway.

Unfortunately I don't think anything is going to happen on this front. Most people aren't that interested and the devs have bigger tasks to tackle.

I hope it may be possible in future with release of SDK to maybe have some community tweaking of the map, but I recall Oleg/Luthier saying that they would keep the main map locked but allow people to mod the smaller maps or create their own small maps.
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Last edited by kendo65; 01-25-2012 at 10:17 PM.
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  #17  
Old 01-25-2012, 10:57 PM
kestrel79 kestrel79 is offline
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I doubt the new engine will look much different, but it should run better. That's what I remember Luthier stating.

I'll be a happy camper as long as the new engine has AA that actually works, better performance, weather/clouds that doesn't kill fps, and adding the better lighting and sunsets back we had in earlier builds and in dev screenshots.
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  #18  
Old 01-26-2012, 02:30 AM
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Ailantd Ailantd is offline
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Quote:
Originally Posted by kestrel79 View Post
I doubt the new engine will look much different, but it should run better. That's what I remember Luthier stating.

I'll be a happy camper as long as the new engine has AA that actually works, better performance, weather/clouds that doesn't kill fps, and adding the better lighting and sunsets back we had in earlier builds and in dev screenshots.
+1 Completely agree.
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  #19  
Old 01-26-2012, 04:37 AM
speculum jockey
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Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.
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  #20  
Old 01-26-2012, 05:07 AM
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robtek robtek is offline
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Quote:
Originally Posted by speculum jockey View Post
Has Luthier said anything about Direct X 11 support? He said that it was a high priority before the game was released, and has yet to comment on it. You'd think with a new graphics engine it would go without saying that DX11 is supported, but saying it would be nice. I've heard that some games run faster with DX11 than 10, and it would be nice if the new graphics engine didn't just give us the fabled 50% fps increase, but some due to DX11 as well.
Once more, DX11 is supported by the game engine from the beginning, it's just not used.
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