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  #1  
Old 01-26-2012, 07:57 AM
jimbop jimbop is offline
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Quote:
Originally Posted by robtek View Post
Once more, DX11 is supported by the game engine from the beginning, it's just not used.
Robtek, could you please briefly explain or link to an explanation? I tried searching but there are too many hits on dx11 (mostly whinges). Btw, you shot me down yesterday - good job! Sort of.

I am hoping that the new engine fixes 1) launcher crashes (it will it think) and 2) SLI/Xfire scaling (very unsure about this).
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  #2  
Old 01-26-2012, 09:35 AM
Ataros Ataros is offline
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Quote:
Originally Posted by jimbop View Post
Robtek, could you please briefly explain or link to an explanation? I tried searching but there are too many hits on dx11 (mostly whinges).
Here is one of links http://forum.1cpublishing.eu/showpos...&postcount=455
I think there were more detailed ones in the past. You can search for ACE-OF-ACES' posts with "directx api support".I think he knows what he is talking about as quotes from Microsoft confirm this.

As far as I understand "DX11 API support" means that all the DX11 technologies can be switched on step by step unlike in other games which do not support DX11. Maybe API is the key word. CloD does support DX11 API fortunately for us.
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  #3  
Old 01-26-2012, 09:39 AM
jimbop jimbop is offline
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Thanks.
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  #4  
Old 01-26-2012, 11:22 AM
tintifaxl tintifaxl is offline
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I'd really like to know what the culprit was they found in the final stage of testing. Luthier stated that happened around mid-October.

+1 to more distinguishable English countryside.
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  #5  
Old 01-26-2012, 12:40 PM
speculum jockey
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Quote:
Originally Posted by Ataros View Post
As far as I understand "DX11 API support" means that all the DX11 technologies can be switched on step by step unlike in other games which do not support DX11. Maybe API is the key word. CloD does support DX11 API fortunately for us.
Luthier said that the engine did not support DX11, and I'd be more inclined to believe him than 1C's marketing dept. Hell they said that it was a game, when in reality (at release) it was just random code that occasionally resembled a working flight simulator for some people.

If this game supports DX11 there should be some option or line of code that would allow you to activate it. . . there is not! Supporting something (the real deal or API) means that you can use it (even if the newer features are not enabled).

To use an analogy. Saying that Cliffs of Dover supports DX11 or DX11 API is like saying that a Commodore 64 supports BlueRay, because there is an empty connection at the back that theoretically you could alter, to attach to a BlueRay player (after you have spent a year reprogramming the entire thing and adding new parts, and pretty much changing the entire way that PC operates).

(C64 pictured below for people who don't remember the 80's)
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Old 01-26-2012, 01:16 PM
ATAG_Doc ATAG_Doc is offline
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Some day and I hope soon we will have weather!
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Old 01-26-2012, 01:56 PM
speculum jockey
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Originally Posted by ATAG_Doc View Post
Some day and I hope soon we will have weather!
Luthier said that it was originally working at 1fps a month or two before the release, and when everything was fixed with the actual game, they would devote time to optimizing it. Since everything is far, far, far, from being fixed, I'm expecting it to be a feature of the next sequel possibly, or maybe the one after that. Best case scenario, MG feels guilty and releases it in a patch.
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  #8  
Old 01-26-2012, 02:32 PM
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Varrattu Varrattu is offline
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Alter config.ini - [window] value to

Render=D3D11_0

when using WIN7/64 with Radeon 6850 or higher is possible.

Result: no change in graphics ... and no error ...

~S~ Varrattu
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  #9  
Old 01-26-2012, 04:52 PM
speculum jockey
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Quote:
Originally Posted by Varrattu View Post
Alter config.ini - [window] value to

Render=D3D11_0

when using WIN7/64 with Radeon 6850 or higher is possible.

Result: no change in graphics ... and no error ...

~S~ Varrattu
Because it doesn't do anything.
Might as well add "P51Value=" and change it to "1". Same result.
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  #10  
Old 01-26-2012, 07:53 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by Varrattu View Post
Alter config.ini - [window] value to

Render=D3D11_0

when using WIN7/64 with Radeon 6850 or higher is possible.

Result: no change in graphics ... and no error ...

~S~ Varrattu
You might want to have a look at this thread also just for your information

http://forum.1cpublishing.eu/showthread.php?t=29002
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