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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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There are two types of Dynamic Campaign missions been created by skillful scripters here.
Dynamic Missions (One ongoing game loaded on a server where battle is played out over days with land sea and air units) Dynamic war. Dynamic Campaigns ( Missions loaded in order, but you can land refuel etc.. and keep going till you complete objectives, win medels etc) a little more linear and scripted then the above. We are only going to get true dynamic and long....long playtime in a single session or ongoing war over a few days if we can implement Land > Refuel, Re-arm (maybe repair = longer wait) and takeoff. Maybe Prison also.. But if this is implemented... How long should each take? How long are you willing to sit there online waiting for the above..? 5 mins, 10 mins 20 mins?? ![]()
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
#2
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No one I know is going to wait 5 minutes to have his virtual steed made ready again, much less 20 minutes.
I've played missions in modded IL2 with Rearm, Refuel, Repair and just sitting there waiting 30 seconds for a refuel felt like an eternity. Just my opinion of course. *EDIT* Offliners may find these long waits more appealing, but for online? No way I'd waste what little time I have to play sitting there waiting for some arbitrary length of time to pass. "Refly" is still the best option.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov Last edited by ElAurens; 10-04-2011 at 12:34 AM. |
#3
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I find the Zuti MDS (Il2-1946) defaults to be satisfactory.
Repair engine = 90s Repair flaps = 30s Repair cockpit = 30s Repair 1 x MG/cannon = 3s Repair 1 x F/O tank = 20s Repair cables = 15s Refuel = 3s/kg
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-04-2011 at 03:20 AM. |
#4
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i think I read in the last ZUTI doc that there was a way to base it on proximity. so if you park your plane right next to the ammo dump, it rearms faster. If you park far away, it takes longer. thought that was pretty cool feature.
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#5
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... or with the script that spawns ambulance/fuel/fire trucks after you land, you could start refueling/repair after the troops arrive at your plane.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#6
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This seems like it would be perfect. You want to make it quicker than just exiting and getting in a new plane and warming it up. |
#7
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This is an interesting topic.
You could model it off a particular battle. I can't recall the pilots name, but I recall the pilots story where he flew an FW-190F8, I think it might even be "White 1" that is being restored but I'm not 100% sure on that. He mentioned that he flew about 5 to 10 sorties a day during a very heated battle on the Russian front because his airfield was so close to the action. So using a 10 sortie day. You fly off, bomb your targets, land and re-arm (refuel) if needed, and go round again, your looking at 50min / sortie, so you could say 10 min for all the groundwork operations between each sortie. Just a thought. Last edited by Codex; 10-04-2011 at 03:03 AM. |
#8
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+1 i think it would be great.
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#9
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I think 5 to 10 min would be ok, time to get something to drink or visit the john.
It would also help to cool down after a intense fight, delegating planning back to the brain ![]() Then it would also make sense to conserve ones engine, to make faults less likeable. Of course refly then can only happen, when the plane is lost on or over own territory. If the pilot is mia, kia or pow, the statistics must be set to zero. My thoughts.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#10
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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