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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-04-2011, 12:18 AM
hc_wolf hc_wolf is offline
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Default If Land > Refuel, Re-arm, Repair is implemented...How long should each stage take?

There are two types of Dynamic Campaign missions been created by skillful scripters here.

Dynamic Missions (One ongoing game loaded on a server where battle is played out over days with land sea and air units) Dynamic war.

Dynamic Campaigns ( Missions loaded in order, but you can land refuel etc.. and keep going till you complete objectives, win medels etc) a little more linear and scripted then the above.

We are only going to get true dynamic and long....long playtime in a single session or ongoing war over a few days if we can implement Land > Refuel, Re-arm (maybe repair = longer wait) and takeoff. Maybe Prison also..


But if this is implemented...

How long should each take?
How long are you willing to sit there online waiting for the above..?

5 mins, 10 mins 20 mins??
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  #2  
Old 10-04-2011, 12:32 AM
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ElAurens ElAurens is offline
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Default

No one I know is going to wait 5 minutes to have his virtual steed made ready again, much less 20 minutes.

I've played missions in modded IL2 with Rearm, Refuel, Repair and just sitting there waiting 30 seconds for a refuel felt like an eternity.

Just my opinion of course.

*EDIT*

Offliners may find these long waits more appealing, but for online? No way I'd waste what little time I have to play sitting there waiting for some arbitrary length of time to pass. "Refly" is still the best option.
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Last edited by ElAurens; 10-04-2011 at 12:34 AM.
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  #3  
Old 10-04-2011, 12:44 AM
salmo salmo is offline
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I find the Zuti MDS (Il2-1946) defaults to be satisfactory.

Repair engine = 90s
Repair flaps = 30s
Repair cockpit = 30s
Repair 1 x MG/cannon = 3s
Repair 1 x F/O tank = 20s
Repair cables = 15s
Refuel = 3s/kg
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Last edited by salmo; 10-04-2011 at 03:20 AM.
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Old 10-04-2011, 02:21 AM
MadBlaster MadBlaster is offline
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i think I read in the last ZUTI doc that there was a way to base it on proximity. so if you park your plane right next to the ammo dump, it rearms faster. If you park far away, it takes longer. thought that was pretty cool feature.
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Old 10-04-2011, 03:23 AM
salmo salmo is offline
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Quote:
Originally Posted by MadBlaster View Post
i think I read in the last ZUTI doc that there was a way to base it on proximity. so if you park your plane right next to the ammo dump, it rearms faster. If you park far away, it takes longer. thought that was pretty cool feature.
... or with the script that spawns ambulance/fuel/fire trucks after you land, you could start refueling/repair after the troops arrive at your plane.
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Old 10-04-2011, 02:28 AM
Mr Greezy Mr Greezy is offline
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Quote:
Originally Posted by salmo View Post
I find the Zuti MDS (Il2-1946) defaults to be statisfactory.

Repair engine = 90s
Repair flaps = 30s
Repair cockpit = 30s
Repair 1 x MG/cannon = 3s
Repair 1 x F/O tank = 20s
Repair cables = 15s
Refuel = 3s/kg

This seems like it would be perfect. You want to make it quicker than just exiting and getting in a new plane and warming it up.
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  #7  
Old 10-04-2011, 03:01 AM
Codex Codex is offline
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This is an interesting topic.

You could model it off a particular battle. I can't recall the pilots name, but I recall the pilots story where he flew an FW-190F8, I think it might even be "White 1" that is being restored but I'm not 100% sure on that. He mentioned that he flew about 5 to 10 sorties a day during a very heated battle on the Russian front because his airfield was so close to the action.

So using a 10 sortie day. You fly off, bomb your targets, land and re-arm (refuel) if needed, and go round again, your looking at 50min / sortie, so you could say 10 min for all the groundwork operations between each sortie.

Just a thought.

Last edited by Codex; 10-04-2011 at 03:03 AM.
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  #8  
Old 10-04-2011, 10:57 AM
Gerbil Maximus Gerbil Maximus is offline
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Quote:
Originally Posted by salmo View Post
I find the Zuti MDS (Il2-1946) defaults to be satisfactory.

Repair engine = 90s
Repair flaps = 30s
Repair cockpit = 30s
Repair 1 x MG/cannon = 3s
Repair 1 x F/O tank = 20s
Repair cables = 15s
Refuel = 3s/kg
+1 i think it would be great.
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  #9  
Old 10-04-2011, 01:39 PM
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robtek robtek is offline
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I think 5 to 10 min would be ok, time to get something to drink or visit the john.

It would also help to cool down after a intense fight, delegating planning back to the brain

Then it would also make sense to conserve ones engine, to make faults less likeable.

Of course refly then can only happen, when the plane is lost on or over own territory.

If the pilot is mia, kia or pow, the statistics must be set to zero.

My thoughts.
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  #10  
Old 10-04-2011, 01:57 PM
salmo salmo is offline
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Quote:
Originally Posted by robtek View Post
I think 5 to 10 min would be ok, time to get something to drink or visit the john.....
You've obviously never tried to RRR with the enemy over the airfield IMHO 5-10min is way too long. RRR times should be a token representation of the delay required to RRR. In my experience, most players want to RRR as quick as possible & get back into the air. However, if you'r silly enough to get your engine shot out, then should pay the penalty (wait for it to be repaired).
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