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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I find the Zuti MDS (Il2-1946) defaults to be satisfactory.
Repair engine = 90s Repair flaps = 30s Repair cockpit = 30s Repair 1 x MG/cannon = 3s Repair 1 x F/O tank = 20s Repair cables = 15s Refuel = 3s/kg
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 10-04-2011 at 03:20 AM. |
#2
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i think I read in the last ZUTI doc that there was a way to base it on proximity. so if you park your plane right next to the ammo dump, it rearms faster. If you park far away, it takes longer. thought that was pretty cool feature.
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#3
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... or with the script that spawns ambulance/fuel/fire trucks after you land, you could start refueling/repair after the troops arrive at your plane.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#4
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This seems like it would be perfect. You want to make it quicker than just exiting and getting in a new plane and warming it up. |
#5
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This is an interesting topic.
You could model it off a particular battle. I can't recall the pilots name, but I recall the pilots story where he flew an FW-190F8, I think it might even be "White 1" that is being restored but I'm not 100% sure on that. He mentioned that he flew about 5 to 10 sorties a day during a very heated battle on the Russian front because his airfield was so close to the action. So using a 10 sortie day. You fly off, bomb your targets, land and re-arm (refuel) if needed, and go round again, your looking at 50min / sortie, so you could say 10 min for all the groundwork operations between each sortie. Just a thought. Last edited by Codex; 10-04-2011 at 03:03 AM. |
#6
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+1 i think it would be great.
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#7
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I think 5 to 10 min would be ok, time to get something to drink or visit the john.
It would also help to cool down after a intense fight, delegating planning back to the brain ![]() Then it would also make sense to conserve ones engine, to make faults less likeable. Of course refly then can only happen, when the plane is lost on or over own territory. If the pilot is mia, kia or pow, the statistics must be set to zero. My thoughts.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#8
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__________________
When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#9
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Zuti times were just perfect IMO.
But what about the use of it? Why wouldn't you just respawn in a server? Only in a '1-airframe' situation this could be of use. In online campaigns it's also not so useful, because the battle could last forever if the plane keeps surviving? |
#10
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i also dont understand it ?!
even more as i have the proplem of waiting in mind in the old IL2 COOP online war times.... if its about personal stats - the scripters most propably are able to 'give' points depending on the condition of your aircraft after landing - engine, structure. If needed in future online events for 'stat' maniacs ![]() |
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