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#31
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exactly my thougts.... ![]() P.S. don't tease me about the color of my headset, ok? this was the only one i found ![]() Last edited by albx; 02-01-2011 at 06:11 PM. |
#32
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Seriously, I doubt Oleg would want to get involved in supporting any monopoly software when it pays him nothing to take the risk of a lawsuit. So... I would say YES, if the freetrack api is available they should promote it to Oleg or Luthier. |
#33
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I believe FreeTrack don't need to be "promoted". FreeTrack is open, have all tools inside, is a free software and a lot of simmers uses FreeTrack. Into this download you have the SDK after installed - free and open source... Well, now I'm "promoting" FreeTrack, if nobody knows about it. FreeTrack is under GNU General Public License. "FreeTrack interface Open source interface for third party programs that provides raw point coordinates, camera resolution, raw pose and virtual pose data." A LOT of people uses it as headtracking software. And I don't believe that 1C team, devs of major flight sims, never know about this piece of software. I'm amazed. Well, if you not aware about FreeTrack existence, now easily can put FreeTrack native suport into IL-2:CoD now. I'm glad to help you with the link to FreeTrack download! Thanks for the suport for FreeTrack users!!! Last edited by LoBiSoMeM; 02-01-2011 at 07:10 PM. |
#34
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IMO we don't need special API's for head trackers - they just discourage competition, and REQUIRE the game devs to do extra work, and help prevent user-developed solutions.
The most sensible approach is to allow the six head tracking axes to be accessed just like any other axis that we use with sims. AFTER THAT, if people want a special API so they don't have to manually assign six axes, then that's all well and good.
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DIY uni-joint / hall effect sensor stick guide: http://www.mycockpit.org/forums/cont...ake-a-joystick |
#35
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""FreeTrack interface Open source interface for third party programs that provides raw point coordinates, camera resolution, raw pose and virtual pose data." With FreeTrack interface we don't need "special" API. We can use even the raw point coordinates, do whatever someone want to do. |
#36
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There you have some solutions... My choice of "promotion" I stand by.
I realize the connotations from the use of the word, but it might actually take some convincing of the developer... regardless of credentials, etc. Moscow is a long distance from France, and maybe someone doesn't take Frenchmen serious. |
#37
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#38
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Im a proud Freetrack user and Im also eager to know how well the NP Trackclip Pro works with the software as my 3 point clip is giving me problems(probably cause of my crappy construction skills).On one of the first videos of the game you can see Ilya demonstrating the Track Ir device so if Freetrack is not supported at first you should know why.Anyway I guess there will be a way to make it usable with Cliffs of Dover.Do any of you use the reflector clip or whatever is called with Freetrack?It seems it would be ideal with no cables to deal with.
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#39
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![]() On another note, i think my webcam can track the IR leds from the trackclip Pro just fine if the room is dark. At least i can see 3 red dots with a cross on them in the black grid square and 3 green lights on the bottom right of the interface window, plus it shows a green icon when i minimize it to the taskbar so i guess it's working (i'm a bit unfamiliar with the interface so any corrections are welcome). Funny thing is i didn't do any modifications at all, i didn't remove the webcam's IR filter neither did i use a floppy or piece of film as visible light filter. I just reduced the exposure to its minimum setting, disabled low light compensation and turned off the lights in the room, plus it's giving me a steady 30 FPS with zero jitter. I guess that it could work with the lights on if i used a bit of film to block out visible light, so the first obstacle is out of the way as it seems i won't have to modify it. However, for some weird reason it doesn't register in-game. Also, the skull doesn't move around but i think i'm misunderstanding the interface here. In the trackIR software if i move around i can see a wireframe of a virtual head following my motions in the application's window (accelerated according to the profile/curves i'm using), so i was expecting the skull to do the same in the freetrack software. So, is it supposed to move when i move my head or does the red line protruding from the skull do that instead? I'm asking because it seems to be tracking fine and it also displays the position data and the accelerated data in the field below the 3d skull. As for why it doesn't feed the data it tracks to the game, maybe it's simpler and it's just a DLL issue. I haven't uninstalled the trackIR software yet, so maybe i have to manually overwrite the existing DLL file with the one provided by freetrack. In any case, thanks for all your help. If you could answer these last few questions i'd be grateful, otherwise i'll take it up to the freetrack forum for more detailed explanations. No worries either way however, you've all been very helpful and you got my thanks ![]() |
#40
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