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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 02-01-2011, 05:44 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by nearmiss View Post
The only issue I would think is providing the api to the developer when the game is developed for it to be included within the game at release.
It's already available. BIS use FreeTrack API into ArmAII and Operation: Arrowhead.

It's just 6DOF coordinates, not rocket science. That's why I'm concerned about the total lack of devs feedback about that.
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Old 02-01-2011, 06:16 PM
nearmiss nearmiss is offline
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Quote:
Originally Posted by LoBiSoMeM View Post
It's already available. BIS use FreeTrack API into ArmAII and Operation: Arrowhead.

It's just 6DOF coordinates, not rocket science. That's why I'm concerned about the total lack of devs feedback about that.
I don't know if you have clout with freetrack developer, but that might be the place to start. The BOB COD development team hasn't gone Gold. That should indicate the inclusion of a freetrack api in the code is still probably possible.

Seriously, I doubt Oleg would want to get involved in supporting any monopoly software when it pays him nothing to take the risk of a lawsuit.

So... I would say YES, if the freetrack api is available they should promote it to Oleg or Luthier.
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Old 02-01-2011, 06:45 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by nearmiss View Post
I don't know if you have clout with freetrack developer, but that might be the place to start. The BOB COD development team hasn't gone Gold. That should indicate the inclusion of a freetrack api in the code is still probably possible.

Seriously, I doubt Oleg would want to get involved in supporting any monopoly software when it pays him nothing to take the risk of a lawsuit.

So... I would say YES, if the freetrack api is available they should promote it to Oleg or Luthier.
http://www.free-track.net/english/fr...chargement.php

I believe FreeTrack don't need to be "promoted". FreeTrack is open, have all tools inside, is a free software and a lot of simmers uses FreeTrack.

Into this download you have the SDK after installed - free and open source... Well, now I'm "promoting" FreeTrack, if nobody knows about it. FreeTrack is under GNU General Public License.

"FreeTrack interface
Open source interface for third party programs that provides raw point coordinates, camera resolution, raw pose and virtual pose data."

A LOT of people uses it as headtracking software. And I don't believe that 1C team, devs of major flight sims, never know about this piece of software. I'm amazed.

Well, if you not aware about FreeTrack existence, now easily can put FreeTrack native suport into IL-2:CoD now. I'm glad to help you with the link to FreeTrack download!

Thanks for the suport for FreeTrack users!!!

Last edited by LoBiSoMeM; 02-01-2011 at 07:10 PM.
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  #4  
Old 02-01-2011, 09:54 PM
julian265 julian265 is offline
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IMO we don't need special API's for head trackers - they just discourage competition, and REQUIRE the game devs to do extra work, and help prevent user-developed solutions.

The most sensible approach is to allow the six head tracking axes to be accessed just like any other axis that we use with sims.

AFTER THAT, if people want a special API so they don't have to manually assign six axes, then that's all well and good.
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  #5  
Old 02-01-2011, 09:58 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by julian265 View Post
IMO we don't need special API's for head trackers - they just discourage competition, and REQUIRE the game devs to do extra work, and help prevent user-developed solutions.

The most sensible approach is to allow the six head tracking axes to be accessed just like any other axis that we use with sims.

AFTER THAT, if people want a special API so they don't have to manually assign six axes, then that's all well and good.
As said:

""FreeTrack interface
Open source interface for third party programs that provides raw point coordinates, camera resolution, raw pose and virtual pose data."

With FreeTrack interface we don't need "special" API. We can use even the raw point coordinates, do whatever someone want to do.
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  #6  
Old 02-01-2011, 10:10 PM
nearmiss nearmiss is offline
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There you have some solutions... My choice of "promotion" I stand by.

I realize the connotations from the use of the word, but it might actually take some convincing of the developer... regardless of credentials, etc.

Moscow is a long distance from France, and maybe someone doesn't take Frenchmen serious.
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Old 02-01-2011, 10:22 PM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by nearmiss View Post
There you have some solutions... My choice of "promotion" I stand by.

I realize the connotations from the use of the word, but it might actually take some convincing of the developer... regardless of credentials, etc.

Moscow is a long distance from France, and maybe someone doesn't take Frenchmen serious.
Maybe.
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  #8  
Old 02-01-2011, 10:30 PM
Royraiden Royraiden is offline
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Im a proud Freetrack user and Im also eager to know how well the NP Trackclip Pro works with the software as my 3 point clip is giving me problems(probably cause of my crappy construction skills).On one of the first videos of the game you can see Ilya demonstrating the Track Ir device so if Freetrack is not supported at first you should know why.Anyway I guess there will be a way to make it usable with Cliffs of Dover.Do any of you use the reflector clip or whatever is called with Freetrack?It seems it would be ideal with no cables to deal with.
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