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#21
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CrazyIvan,
The latest dll shows a river running through the mountains in Italy. The original is shows normal mountains. Also, in general, the latest dll's seem to show a higher contrast or deeper color saturation. Regards, Bodkin |
#22
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Hi CrazyIvan, great work this dll. ![]() Runs perfectly on a constant 60 FPS on my 8800 GT SLI rig (Quadcore and Strike Extreme, XP Pro) ![]() No more crashes changing from 4.09 to 4.08.. ![]() However, as mentioned before there is a little glitch regarding the location of rivers. I noticed the same thing on the Okinawa map online: the river running over a mountain disappeared after a while. Might be overheating? ( those cards stay around 70 degree which is acceptable I think). Keep up the good work and Many Thanks in the name of the whole community! Cheers, Eckhart Last edited by Eckhart; 02-01-2008 at 04:25 AM. |
#23
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Dont thank me guys
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#24
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I am sure we all think you are the very best 'delivery boy' Crazy Ivan and it so good to see you back on the threads again.
A big thanks to Yuri Kryachko 'the 3D Guru' (I like these Russian names) keep up your good work Yuri, by keeping us going with IL2 we will sweep into BOB with the same enthusiasm. DFLion |
#26
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I used the latest dlls over the map sands of time. Upon returning from the mission, I saw an airfield texture on the sea near the shore, for about 30 secs. Then after getting nearby, it disappeared and the sea was back to normal.
Othe than that, no pb so far. I have a Nvidia 7800GS AGP, and a P4C hyperthreading. |
#27
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#28
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#29
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Found some weird blue thingy's on the Stalingrad Wintermap.
North of Ptomnik Airbase... See the attachments for details. When I got closer, they disappeared. Turned back, but could not reproduce the effect. Sry, no track.... (All this with the 'latest' DLL files)
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#30
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I tried the new dll's and encountered a weird issue. I benched the BD track with the stock ones and everything was fine. I have fps START SHOW set up in the rcu file so when benching with fraps I have to open the console before the 5sec mark and do fps STOP. When I did this with the new dll's the whole console was filled with line after line of "opengl error". Then when I switched back to the originals I got a different more complicated error in the console. I'm not at that pc right no but I will post the exact error later. That error was not there before I tried the new dlls and it is there now even though the beta dlls are gone. I didn't notice any problems at all with either set of dlls but the error is disturbing to say the least.
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