![]() |
|
IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
Thread Tools | Display Modes |
#1
|
|||
|
|||
![]()
Greetings!
Allow me to present new graphics DLLs for v409b You can download them here: http://www.warwingsart.com/3_409Beta...9beta_dlls.zip Thanks for hosting Monguse!! ![]() Readme included in the zip file But i`ll post it anyways: ********** Attention All! New version of DLL with corrections: 1) Corrected flashing blue spots on the plane while viewing from external view on the high altitude (error in calculation of fog) 2) Removed black dots on the coast lines that occur during foggy weather. 3) Removed red squares on the distance on the winter maps with LandGeom=3. 4) Removed Lines that were sticking out of the water on the distance. 5) Blue line on the horizon during foggy weather (LandGeom=2) Flashing forests and coast lines are not yet corrected. Will be taken care of ASAP. Thanks to everyone who participated in beta test and sent back reports! ********** Please test and post back in this thread.. Installation: Rename currect il2core.dll and il2_corep4.dll to something else. Unzip new DLL`s into your IL2 Installation. Note: This is beta DLL`s, if you dont want to participate in this test or not sure how to do it, might want to wait till the final release. To report graphics issues, please contact me via PM. Things to include: screenshots, conf.ini and a short recording (NTRK) when error occured. Thanks! Last edited by crazyivan1970; 01-31-2008 at 06:29 PM. Reason: updated 01/31/2008 |
#2
|
|||
|
|||
![]()
These are OK with any video card and driver combo? Just looking out for the peeps!
__________________
Salute! Wilcke |
#3
|
|||
|
|||
![]()
Yup, for any card.
|
#4
|
|||
|
|||
![]()
FWIW -
Same framerate (15 min. / 65 max.) but less stuttering on a cheapo Compaq PIV 2.4GHz / 1 GB RAM / Radeon 9250. The game is setup as follows: [Render_OpenGL] TexQual=2 TexMipFilter=1 TexCompress=2 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=0 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=0 TexFlags.TexEnvCombineExt=0 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=1 Effects=0 Shadows=0 Water=0 Specular=1 SpecularLight=0 DiffuseLight=0 DynamicalLights=0 MeshDetail=2 LandShading=0 LandDetails=0 Typeclouds=0 Sky=1 Forest=0 TexAnisotropicExt=0 TexCompressARBExt=1 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 VisibilityDistance=3 LandGeom=1 TexLarge=0 VideoSetupId=17 TexLandQual=2 TexLandLarge=0 HardwareShaders=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 ForceShaders1x=1 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 |
#5
|
||||
|
||||
![]()
As a quick comparison, here are my results from Fraps/ The Black Death. Detail settings are the same for both results (e.g.) LandGeom=3.
2008-01-24 13:12:12 - il2fb original 4.09b dll's Frames: 6798 - Time: 150000ms - Avg: 45.320 - Min: 20 - Max: 103 2008-01-30 12:21:59 - il2fb 4.09b new dll's Frames: 7212 - Time: 150000ms - Avg: 48.080 - Min: 19 - Max: 103 A little faster, and I certainly notice a steadier gameplay on & off line. No artifacts noted, but I haven't really pushed the limits yet settings-wise. I'm using an Ati x1950 Pro, 512Mb card on a 939pin x2 4600, 2 Gb RAM, 32bit XP Pro setup. I have a good quality 19" CRT monitor running at 1280x960x32 @ 100Hz refresh, and Vertical refresh (V-sync) is enabled hence the 103 maximum in the Fraps results. So far this seems like a useful release and my thanks go to the development team for this upgrade Brando
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#6
|
|||
|
|||
![]()
NV 8800GTS 640MB ForceWare 169.21, Perfect graphics settings, LandGeom=3
The new dll's introduce artifacting in various places, e.g. at altitude distant shorelines display a flickering black outline, switching between cockpit and outside view causes misplaced and garbled ground textures (stripes of land appear on the water and vice versa. Can't say anything with regard to speed, as I run with vsync on. |
#7
|
|||
|
|||
![]()
I have a new set of DLL`s that resolves some issues... will have them available as soon as i find Snoopy
![]() |
#8
|
|||
|
|||
![]()
NV 7600 Gt... same black flickering :
![]() |
#9
|
||||
|
||||
![]()
NV 6800 here and same flickering.
Viking |
#10
|
|||
|
|||
![]()
Some of the issues are fixed in the new set of DLL`s. Will get them out shortly. Other issues are being worked on.. Hopefully all will get resolved with your help before final release. Thanks to all who participated and provided bug reports!!!
|
![]() |
|
|