![]() |
|
IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I have experienced the 'explode just after respawn' bug once. I think there are enough reports of this in the wild for it to be a high priority fix.
I'll also add my voice to the clamor for someone getting a kill credit on a plane that deliberately crashes. It's probably all but impossible to determine if a crash is really deliberate or not, but I think the game should err on the side of trying to assign a kill for any crash. If a plane is at all damaged, whoever got the last hit should get the kill credit. I think it would be nice to also give assist credits. This would go to whoever dealt the most damage to a downed plane but didn't deliver the final killing blow. This would especially appease the arcade crowd. I think the comments about how the arcade/casual crowd finds it much harder to get a kill in MP is totally understandable. All you have to do is compare the accuracy and persistence needed between arcade campaign and arcade multiplayer to see a world of difference. In the campaign, all you need to do is shoot in the vague direction of a bogey to see them go down in flames. Playing multiplayer, it takes some concentrated fire to score a kill. The campaign should teach players all they need to know about the rules of combat to be able to play against other humans in multiplayer. The differences in the damage modelling and weapon accuracy/assistance breaks this implicit rule, which is in turn making arcade players scratch their head and walk away from the game. If the arcade campaign is nothing but one hit kills then the same should be true in arcade multiplayer. This should be the default. If necessary (and something I think should be kept) there could be an option to have the current arcade mp damage modelling. |
#2
|
|||
|
|||
![]()
My two cents. I'm not good at flight simulators, and don't know much about individual planes, however, saying that, the arcade difficulty online is perfect for someone like me.
I think the planes 'health' (such a newb i know) in online is perfect, makes playing online a really fun, enjoyable, intense and visceral experience. I love the fact that you can have battles with one person that can last the entire game. I can't see how people can complain about how hard it is to kill someone online, because it's all about positioning. If you're miles away shooting someone, then you're not gonna get very far. I've had the game for what, two days, and i'm finding online on arcade difficulty perfect, and pretty balanced too. I do agree that there should be some way of tracking people who just crash in the ground to avoid letting someone get a kill. However, i think the damage model is fine, especially for mainstream gamers, as i'm one of them! It's just a matter of playing for a little bit, learning how to turn quicker than your opponent, and figuring out how the reticule system works. I cant tell you how opposed i'd be to changing the damage model in online mode. The thing that makes this game different and more fun to the rest of them is that i dont rack up 20 kills to 10 deaths, its that i barely get more than 3-5 kills every game. This makes it more intense and personal, and means you dont constantly get pissed off with dying. People are only complaining because they're not very good at the moment, not to mention people choosing rediculously lousy brick planes in online mode. In summary, the damage model for online is perfect. It just requires a little bit of skill to figure out how to do the most damage. This is coming from one of the most mainstream 360 gamers out there. |
#3
|
|||
|
|||
![]() Quote:
In SP arcade you fly a virtual tank able to shrug off most attacks where as the enemy planes seem to be made of paper and explode at the slightest hit (reminds me of the Simpsons where Homers making Mr Burns breakfast and the cereal sets on fire) where as online in arcade everyone has a flying bullet sponge so what SP experience tells you should be a definite kill suddenly isn't. |
#4
|
|||
|
|||
![]()
I understand what you're saying, but at the same time, what games have you ever played where its the same difficulty online as offline? If it was as easy as single player, it would be the worst online experience ever, there would be planes blowing up in every direction, and you'd have kids shouting 'OWNED' every minute. If anything, it should be harder to blow up a plane in single player. Anyway, regardless, I dont think that a single player experience should define the rules of online play.
|
#5
|
|||
|
|||
![]()
I do like this game and have finished the campaign and all the single missions but i really bought it for online and it blows.
I've never had a game that was so hard to find a match, there are never any realistic or simulator servers only the occasional arcade match with 3 or 4 players and arcade sucks. This game is never going to have a decent community if no one is even playing it in the week that it shipped. It pains me to say it but tomorrow I'm going to trade it in. I so wanted this to be a great online game but sadly it was not meant to be. |
#6
|
|||
|
|||
![]()
Thats a shame, because I think there are many people (such as myself) who still havent got their copy yet. Plus i think many will play through the single player missions before doing much online. I think you need a bit more patience, you're giving in a bit early if you are ready to give up on it when it hasnt even been out a week yet.
|
#7
|
|||
|
|||
![]()
The whol crashing on purpose to avoid giving the other team a point after you have been wounded works half of the time...iv noticed when you shoot someone with in a span of 5-10 secs before they crash the person shooting gets the kill, any longer and it just says "crashed"
__________________
|
#8
|
|||
|
|||
![]() Quote:
Not to mention private rooms, which is what many of us stick to most of the time. I've had some open rooms, but not many. Last edited by Raw Kryptonite; 09-08-2009 at 06:44 PM. |
#9
|
|||
|
|||
![]() Quote:
Brilliant Post!! Although I do understand peoples plight in arcade, taking too long to get a kill, think of it this way. If you were a casual gamer, and not very good (yet) at IL-2 would you enjoy being shot down so easily in an arcade match? If the damage model was adjusted in arcade, then the new people would get owned all the time QUICKLY and leave even quicker...... For those of you complaining about arcade, fly realistic or Sim mode... You seem to be good enough at flying to stay behind the person, and in realistic, one or two good cannon burst is all you need to cripple or kill an enemy plane. Think of arcade as IL-2 with training wheels, all great to learn how to fly, but you sure as hell dont want to let your friends see you with them on....... Friends, dont let friends fly arcade........ |
#10
|
||||
|
||||
![]()
Does anyone else have a problem with lag. I haven't got the greatest of connections (10mb but not much upload) so I don't usually don't host games. When I'm in someone elses lobby I have the slightest of lag and it makes it imposible to hit anything unless im flying right straight behind someone or going head to head. Ive tested it on arcade I aim at the deflection marker and fire and nothing happens, the plane goes merrily on because the guy isn't actually there anymore. On capture the airstrip I fire loads of rockets at people slowly landing to no effect, then when they stop their plane suddenly jumps into a different position??? Its quite anoying. Also I never know when I'm being hit, I get no sound. I think this game is really sensitive to any amount of lag even the smallest amount.
__________________
XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
![]() |
|
|