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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 09-08-2009, 03:38 PM
Pauwus Pauwus is offline
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Join Date: Sep 2009
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My two cents. I'm not good at flight simulators, and don't know much about individual planes, however, saying that, the arcade difficulty online is perfect for someone like me.

I think the planes 'health' (such a newb i know) in online is perfect, makes playing online a really fun, enjoyable, intense and visceral experience. I love the fact that you can have battles with one person that can last the entire game. I can't see how people can complain about how hard it is to kill someone online, because it's all about positioning. If you're miles away shooting someone, then you're not gonna get very far.

I've had the game for what, two days, and i'm finding online on arcade difficulty perfect, and pretty balanced too. I do agree that there should be some way of tracking people who just crash in the ground to avoid letting someone get a kill. However, i think the damage model is fine, especially for mainstream gamers, as i'm one of them! It's just a matter of playing for a little bit, learning how to turn quicker than your opponent, and figuring out how the reticule system works. I cant tell you how opposed i'd be to changing the damage model in online mode.

The thing that makes this game different and more fun to the rest of them is that i dont rack up 20 kills to 10 deaths, its that i barely get more than 3-5 kills every game. This makes it more intense and personal, and means you dont constantly get pissed off with dying. People are only complaining because they're not very good at the moment, not to mention people choosing rediculously lousy brick planes in online mode.

In summary, the damage model for online is perfect. It just requires a little bit of skill to figure out how to do the most damage. This is coming from one of the most mainstream 360 gamers out there.
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