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Originally Posted by Johannes
I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.
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What frustration? I mean seriously, even if you completely and utterly screw up your skill selection you will still be able to complete the game without any serious trouble. Not to mention you can easily test each and every skill out with the super secret features called "save game" and "load game" with the added ability of being able to try it all at once via console. I find the whole idea simply laughable because the the effort required to make this mod far outweighs its actual usefulness.
Quote:
Originally Posted by Johannes
As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.
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I wish it were as simple as filling out a table of skills, assuming the downgrading of skills was immediately possible with code (which it's not but I suppose it could be written for whatever reason), you would have to dynamically check what skills your character has, of what level, and what their costs are (and you can't just skip this last one because mods can change their cost and that would mean you would get back the wrong ammount or in worst case could gain an infinite ammount of runes if it was reduced). And you would have to do this for each skill induvidually because you can't make a loop for it (skills are called by function name, not reference number), plus you would have to account for all the bonuses/features granted by each skill. And yes, a 15-year old could do it, I was coding far more advanced stuff when I was 15, but that doesn't actually mean there are any 15-year olds around willing to do it.