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  #1  
Old 01-23-2009, 04:42 PM
Keneth Keneth is offline
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Quote:
Originally Posted by Dabrinko View Post
He probably means respec.
lol, I know what he meant, I was just mocking his ridiculous idea. Trying out new skill combinations is part of replayability.
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  #2  
Old 01-23-2009, 06:33 PM
Csimbi Csimbi is offline
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Question

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Originally Posted by Keneth View Post
lol, I know what he meant, I was just mocking his ridiculous idea. Trying out new skill combinations is part of replayability.
So, he wants the shortcut (not having to start a new game).
I took a look at the scripts. It seems that it would be a tedious job to make things happen - IMHO, not worth the price. Once you get to the elves, you should find plenty of runes laying around to pick all the skills you want...
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  #3  
Old 01-23-2009, 09:23 PM
Keneth Keneth is offline
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I'm actually not sure that it's even possible to downgrade a skill, I don't recall seeing the skill upgrade function anywhere. And a reset button would mean having to calculate all the existing levels and their required rune costs of every skill which would be annoying to write.
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  #4  
Old 03-01-2009, 10:16 PM
Johannes Johannes is offline
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Weird that this wasn't the first mod written. Should be simple to code and it's a big design misstake even if it's intentional.
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  #5  
Old 03-02-2009, 08:00 AM
Csimbi Csimbi is offline
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Johannes,
did you ever manage to "un-learn" something?
Try mathematics for example or, eating with forks and knives. Once earn some skill, it's really hard to get rid of it. Sure, it degrades over time (takes 10-15 years) if you don't use it, but it would be still there anyway.
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  #6  
Old 03-03-2009, 10:06 AM
Keneth Keneth is offline
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It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
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  #7  
Old 03-03-2009, 10:29 AM
Csimbi Csimbi is offline
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Quote:
Originally Posted by Keneth View Post
It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
+1
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  #8  
Old 03-06-2009, 07:15 AM
Johannes Johannes is offline
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Quote:
Originally Posted by Csimbi View Post
Johannes,
did you ever manage to "un-learn" something?
Try mathematics for example or, eating with forks and knives. Once earn some skill, it's really hard to get rid of it. Sure, it degrades over time (takes 10-15 years) if you don't use it, but it would be still there anyway.
That's a moot point, it's not a simulator, there's exceptions but usally once people put realism infront of gameplay they get problems. Also, the posters above where talking about something quite different than you.

Quote:
Originally Posted by Keneth View Post
It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
My wording was: "It's a design misstake even if it's intentional" acknowledging that's it's ofcourse subjective and Then picking a side while you indicated it was a right/wrong situation and they picked right.

I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.

As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.

Hope that wasn't too offensive, just really don't like silly arguments.
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