Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Mods

Mods Everything about mods

Reply
 
Thread Tools Display Modes
  #1  
Old 03-03-2009, 10:06 AM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
Reply With Quote
  #2  
Old 03-03-2009, 10:29 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Talking

Quote:
Originally Posted by Keneth View Post
It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
+1
Reply With Quote
  #3  
Old 03-06-2009, 07:15 AM
Johannes Johannes is offline
Approved Member
 
Join Date: Feb 2009
Location: stockholm
Posts: 21
Default

Quote:
Originally Posted by Csimbi View Post
Johannes,
did you ever manage to "un-learn" something?
Try mathematics for example or, eating with forks and knives. Once earn some skill, it's really hard to get rid of it. Sure, it degrades over time (takes 10-15 years) if you don't use it, but it would be still there anyway.
That's a moot point, it's not a simulator, there's exceptions but usally once people put realism infront of gameplay they get problems. Also, the posters above where talking about something quite different than you.

Quote:
Originally Posted by Keneth View Post
It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot.
My wording was: "It's a design misstake even if it's intentional" acknowledging that's it's ofcourse subjective and Then picking a side while you indicated it was a right/wrong situation and they picked right.

I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.

As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.

Hope that wasn't too offensive, just really don't like silly arguments.
Reply With Quote
  #4  
Old 03-06-2009, 11:09 AM
Csimbi Csimbi is offline
Approved Member
 
Join Date: Dec 2008
Posts: 254
Default

Quote:
Originally Posted by Johannes View Post
As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.

Hope that wasn't too offensive, just really don't like silly arguments.
I wish it was as easy as subtracting skill points and giving back runes.
But. You would need to remove the granted kills and deduct the granted bonuses somehow. There is no support in the scripts for doing such thing in the game, so you would need to do some serious hacking (if not impossible).
I would go for requesting this for the expansion and if it gets in, see if it can be ported back (still doubt it).

I did not find your message offensive. Expressing your opinion honesty is often a good thing because it's a shortcut for misunderstandings.
Reply With Quote
  #5  
Old 03-06-2009, 10:28 PM
Johannes Johannes is offline
Approved Member
 
Join Date: Feb 2009
Location: stockholm
Posts: 21
Default

Quote:
Originally Posted by Csimbi View Post
You would need to remove the granted kills and deduct the granted bonuses somehow. There is no support in the scripts for doing such thing in the game
Ok fair enough, if there's no hooks for it then that's something else. I guess I kindof asumed that there was from my brief look at other mods and the game files that seemed pretty open. From the earlier discussion it seemed to me like the problem was making a simple table of runes/skills.

As a bonus for clearing it up, alchemy, the paladin "get more runes" ability and all xp gain abilities complicates my claim that it's bad design
Reply With Quote
  #6  
Old 03-09-2009, 06:08 AM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Quote:
Originally Posted by Johannes View Post
I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.
What frustration? I mean seriously, even if you completely and utterly screw up your skill selection you will still be able to complete the game without any serious trouble. Not to mention you can easily test each and every skill out with the super secret features called "save game" and "load game" with the added ability of being able to try it all at once via console. I find the whole idea simply laughable because the the effort required to make this mod far outweighs its actual usefulness.

Quote:
Originally Posted by Johannes View Post
As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.
I wish it were as simple as filling out a table of skills, assuming the downgrading of skills was immediately possible with code (which it's not but I suppose it could be written for whatever reason), you would have to dynamically check what skills your character has, of what level, and what their costs are (and you can't just skip this last one because mods can change their cost and that would mean you would get back the wrong ammount or in worst case could gain an infinite ammount of runes if it was reduced). And you would have to do this for each skill induvidually because you can't make a loop for it (skills are called by function name, not reference number), plus you would have to account for all the bonuses/features granted by each skill. And yes, a 15-year old could do it, I was coding far more advanced stuff when I was 15, but that doesn't actually mean there are any 15-year olds around willing to do it.
Reply With Quote
  #7  
Old 03-11-2009, 11:58 AM
Johannes Johannes is offline
Approved Member
 
Join Date: Feb 2009
Location: stockholm
Posts: 21
Default

We sorted the mod issue earlier, there's no hooks for it (can't be scripted) which I thought there was. You still focus on the fact that there's alot of different skills which wouldn't really be the problem. We atleast seem to agree that possible and will be done is different things

I still can't make you see there's other opinions than yours on the whole design thing but that's ok.

Think that's about it.
Reply With Quote
  #8  
Old 03-11-2009, 04:44 PM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Quote:
Originally Posted by Johannes View Post
You still focus on the fact that there's alot of different skills which wouldn't really be the problem.
It's not the fact that there's a lot of skills it's the fact that there's no easy way to process all of them but when it comes right down to it, there's nothing in the spectrum of scripting possibilities that poses a problem if you put enough effort into it. Point is, the value/effort quotient doesn't ammount to much of anything in this case, so it's doubtful someone would be arsed to do this.

Quote:
Originally Posted by Johannes View Post
I still can't make you see there's other opinions than yours on the whole design thing but that's ok.
Yeah but I have a lifetime of experience in game development and an ego huge enough to stomp on and ignore those silly opinions, so it doesn't really bother me.
Reply With Quote
  #9  
Old 03-13-2009, 06:23 AM
Johannes Johannes is offline
Approved Member
 
Join Date: Feb 2009
Location: stockholm
Posts: 21
Default

Quote:
Originally Posted by Keneth View Post
Yeah but I have a lifetime of experience in game development and an ego huge enough to stomp on and ignore those silly opinions, so it doesn't really bother me.
Ah, I've allways wondered how people manage to never learn but that would explain it ;p

Still I got curious, what have you worked on?
Reply With Quote
  #10  
Old 03-13-2009, 07:26 AM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

Well, I guess that's for me to know and you to find out. I hope you like watching game credits.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.