Quote:
Originally Posted by Csimbi
Johannes,
did you ever manage to "un-learn" something?
Try mathematics for example or, eating with forks and knives. Once earn some skill, it's really hard to get rid of it. Sure, it degrades over time (takes 10-15 years) if you don't use it, but it would be still there anyway.
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That's a moot point, it's not a simulator, there's exceptions but usally once people put realism infront of gameplay they get problems. Also, the posters above where talking about something quite different than you.
Quote:
Originally Posted by Keneth
It's not a design flaw, I fully support their decision, and if you think it's that easy to code, maybe you should give it a shot. 
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My wording was: "It's a design misstake even if it's intentional" acknowledging that's it's ofcourse subjective and Then picking a side while you indicated it was a right/wrong situation and they picked right.
I get the pro's and con's, for me it Did add a bit of replayability I'm just saying that I'm almost completly convinced that for most of their player base the added frustration over it far outweighed the small gain in replayability. This I can't be sure of ofcourse, if it was actually my decision I would investiage further with betatesters etc but as far as my gut feeling goes I'm pretty sure.
As far as the whole "If it's so easy make it yourself" point that was silly, your first argument was basicly that it would be terribly hard to fill in a list runes for 3xnr of abilities. That's something you could give as a homework assignment to a 15 year old, it might take a bit of time but should be easy. It's still time spent with no return for me so not gonna do that to prove a point, was just a bit suprised that it wasn't allready done by someone with more time.
Hope that wasn't too offensive, just really don't like silly arguments.