Quote:
Originally Posted by Wolf_Rider
Lexx::
Quote...
" Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was."
So ya test ya skills online and keep the fun going. Lexx, online pay to pay or online Hyperlobby, etc... is still online. (Nice diversion attempt though  )
" Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim."
CFS3 was an extremely problemated POS, which was poorly produced and writen... it had so many bugs in it, cockroaches were embarrassed.
Mods - offline or online is supporting the hacking of the sim and there is no two ways about.
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Tagert was wrong... I saw enough mods in CFS to make it not worth my while. One incident I remeber in particular was by someone named "movegetouttheway" .. this guy was all over the place taking out everyone in the room.. regardless to side. There were othrs.. There were real cheats and cheaters were all over the place in CFS... Thats why so many left CFS to come here.