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IL-2 Sturmovik The famous combat flight simulator.

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  #141  
Old 01-02-2009, 06:32 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by Bearcat View Post
I kinda disagree there Lexx.. I do believe that mods or the uncontrolled use of them was a direct factor in the demise of CFS...

Il-2 was the biggest facter in the demise of CFS. The first time I had an aircraft almost swap ends by pulling too tight a turn - I knew I could never go back to the MS series again.
  #142  
Old 01-02-2009, 09:02 AM
311thCopperhead 311thCopperhead is offline
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Originally Posted by JG27CaptStubing View Post
Actually I challenge anyone to go to their site and show me a single mod that is considred a cheat or an FM change for that matter.

Copperhead is talking pure nonsense and clearly demonstrates he knows very little about the mod groups.

No....i've been over there and i've seen what is going on. on the surface.
and to be honest there's things being done that arent 1/2 bad. Like the expanded QMB. I could even possibly get the sims regimentals fixed. IF i were to get behimd it. That will never happen though unless the sim is opend by Oleg.
But in the end...no matter what they do over there, good or bad, right or wrong.....at the end of the day it's still illeagal, it's still stabbing Oleg in the back, and it's still, no matter how hard they claim that they try, allowing the code to be accessed by those who would manipulate it for thier own petty reasons. And they are not the gaurd dogs of the sims code. AAA is not the only place that has it...or is useing it. So this fantasy that Jolly, FlyZo, Worf...and the others there have that they can some how keep the sims integrety secure and mod it at the same time is simply a figment of their own deluded imaginations. and that's just how it is.
but....it's starting to set in that the cats out of the bag, as Bearcat says. Once Pandora's box has been opened....it's not gonna get closed. far too mnay mod junkies roaming the streets now to lock em all up. Now that does not mean i'm gonna be caught with a glass mod pipe in my pocket going "hey maaaan please let me just get one hit."

but i am starting to see that the argument is becomming moot. and i'm growing tired of it.
and of THOSE f-ing ppl. so. i think i'm done with it.

Last edited by 311thCopperhead; 01-02-2009 at 09:10 AM.
  #143  
Old 01-02-2009, 11:22 AM
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fly_zo fly_zo is offline
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Originally Posted by 311thCopperhead View Post

but i am starting to see that the argument is becomming moot. and i'm growing tired of it.
and of THOSE f-ing ppl. so. i think i'm done with it.
thank you Sir .... please leave and never come back

you had your 15 min. of glory

Z
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  #144  
Old 01-02-2009, 01:24 PM
Wolf_Rider Wolf_Rider is offline
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Originally Posted by LEXX View Post

The reason CFS failed was lack of support from the developer. Oleg didn't abandon his sim the way Microsoft abandoned their sim, although he severely crippled it himself by catering to the arcade dogfight server segment at the expense of his offline financial base and to some extent the online war segment also. That is a mistake he looks like he may have learned from.

Wrong Lexx... CFS series was designed and sold as "open architecture" and the MS team encouraged the development of third party mods..... with no quality control on MS behalf, just caveat emptor.

MS FS series is exactly the same, though with a bit of behind the scenes (for the sake of mod/ add on makers pockets) "consideration". They've only just now reaslised (FSX) after months (years in fact) of being told... their trees bring the sim to a crawl on most machines.

What killed CFS2 was three things, perhaps four. One, was The Zone Monster... Two, was cheaters... Three was CFS3 (with il2 being already released) and Four, was third party mod/ addon makers taking things over.



A wider choice of how the sim/ game could be played Lexx... leads to a wider sales base.
  #145  
Old 01-02-2009, 09:20 PM
Bearcat Bearcat is offline
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Originally Posted by 311thCopperhead View Post
AAA is not the only place that has it...or is useing it. So this fantasy that Jolly, FlyZo, Worf...and the others there have that they can some how keep the sims integrety secure and mod it at the same time is simply a figment of their own deluded imaginations. and that's just how it is.
but....it's starting to set in that the cats out of the bag, as Bearcat says. Once Pandora's box has been opened....it's not gonna get closed. far too mnay mod junkies roaming the streets now to lock em all up. Now that does not mean i'm gonna be caught with a glass mod pipe in my pocket going "hey maaaan please let me just get one hit."
Ummmm Worf? Worf is one of my squaddies.... He has nothing to do with AAA except for visiting the site.. Don't you mean Wolf?



Quote:
Originally Posted by Wolf_Rider View Post
What killed CFS2 was three things, perhaps four. One, was The Zone Monster... Two, was cheaters... Three was CFS3 (with il2 being already released) and Four, was third party mod/ addon makers taking things over.
I agree for the most part.. but the fact that the modding apparatus was so open didnt help either ... One of the differences is that here... we have a history of sim integrity... in CFS that was not the case.. When I came to the Zone in 2001 modcheat paranoia was going full tilt and justifiably so.... This sim was the only un modded sim available that was any good.. I think that was one of it's biggest selling points in light of MSCFS... I believe that most of the modders.. at least the ones at AAA (I cant speak for any other group..) want to maintain the integrity of the sim... thats why most of their mods are enhancements... that's why they take the steps to not promote FDW mods... They will happen.. and they would be happening if AAA existed or not.. but i think that since the sim was hacked years ago.... and that fact wont change it is a good thing that there is a place where people can get mods and not have to worry about the darker side of the issue.. As I said I am sure it exists... that potential has been since the sim was first hacked.. back when the only ones who had it were a certain Russian squad whose mane begins with an R... but I wont deny the good stuff coming out of AAA becuase of that.. and since once SoW comes out things will begin to shift.. I want to enjoy this sim as much as I can now... there are bigger moral issue on my plate than whether or not to use mods in a flight sim that I have paid thousands of dollars to enjoy over the past 7.5 years..
  #146  
Old 01-02-2009, 10:21 PM
JG27CaptStubing JG27CaptStubing is offline
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Originally Posted by 311thCopperhead View Post
No....i've been over there and i've seen what is going on. on the surface.
and to be honest there's things being done that arent 1/2 bad. Like the expanded QMB. I could even possibly get the sims regimentals fixed. IF i were to get behimd it. That will never happen though unless the sim is opend by Oleg.
But in the end...no matter what they do over there, good or bad, right or wrong.....at the end of the day it's still illeagal, it's still stabbing Oleg in the back, and it's still, no matter how hard they claim that they try, allowing the code to be accessed by those who would manipulate it for thier own petty reasons. And they are not the gaurd dogs of the sims code. AAA is not the only place that has it...or is useing it. So this fantasy that Jolly, FlyZo, Worf...and the others there have that they can some how keep the sims integrety secure and mod it at the same time is simply a figment of their own deluded imaginations. and that's just how it is.
but....it's starting to set in that the cats out of the bag, as Bearcat says. Once Pandora's box has been opened....it's not gonna get closed. far too mnay mod junkies roaming the streets now to lock em all up. Now that does not mean i'm gonna be caught with a glass mod pipe in my pocket going "hey maaaan please let me just get one hit."

but i am starting to see that the argument is becomming moot. and i'm growing tired of it.
and of THOSE f-ing ppl. so. i think i'm done with it.
I'm not going to debate you on what is right at wrong here but I will debate you until the cows come home on several of the inaccuracies you've been posting. Things like the AAA mods allow people to play the game without actually purchasing the game. Utter nonsense and you know it.

Regardless if you think it's right or wrong the fact is there is a movement to continue to enhance the game. So far from what I've some very responsible and very good stuff being done by some of these guys. New Channel Maps Slot maps some new planes etc are proving to be great additions to the game.

I will let the corporate types figure out if it's right or wrong.

Meanwhile I suggest you look into some things and be less closed minded because there is some good stuff helping this dying genre.

Oh and before you lump me in with the bad guys not paying for my copies of the games I can assure you I've purchased IL2 and all the addons over 8 times. Oleg and crew have made some money off of me not to mention I promote it to anyone that is vaguely interested.
  #147  
Old 01-02-2009, 11:44 PM
GAE_Charrua GAE_Charrua is offline
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Can somebody tell me what thinks Oleg about the MOD?
Thanks.
S! All

Last edited by GAE_Charrua; 01-03-2009 at 12:37 AM.
  #148  
Old 01-03-2009, 12:19 AM
LEXX LEXX is offline
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CFS was not killed by mod cheating because most customers were Offline players. Even they could see the sim was not that great, especially since Microsoft botched the project long term, while IL-2/FB was pretty good at start. Microsoft abandoned the sim in an unfinished state. That's what killed that sim.


Wolf::
Quote:
What killed CFS2 was three things, perhaps four. One, was The Zone Monster... Two, was cheaters... Three was CFS3 (with il2 being already released) and Four, was third party mod/ addon makers taking things over.
Exactly what I'm talking about -- "online" issues. You are considering "online" only. Online is irrelevant unless a sim is Pay-To-Play. Mods can't kill a primarily Offline game. Mediocraty and abandonment can kill an Offline game, which Microsoft CFS primarily was.

Even more interesting: Remember TAGERT at ubi.com. He told us that mods didn't kill CFS3, but accusations of cheating with mods DID kill it. I had to remind him that it may have killed "online" only, but not offline -- Microsoft killed offline play in that game. TAGERT even told us that he never saw a mod cheat incident, he was told about it by others he trusted, so he was still anti-mod in this sim because he was concerned over the potential for accusations of cheating killing a ONLINE sim. ie...lack of community. I agree with your (Bear's) view on the requirement for a bullish community, while a bearish community can kill an online sim.

Last edited by LEXX; 01-03-2009 at 12:22 AM.
  #149  
Old 01-03-2009, 12:35 AM
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Feathered_IV Feathered_IV is offline
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Originally Posted by LEXX View Post
mods didn't kill CFS3, but accusations of cheating with mods did kill it.

Hmm. Thats a really good point.
  #150  
Old 01-03-2009, 05:21 AM
311thCopperhead 311thCopperhead is offline
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Originally Posted by fly_zo View Post
thank you Sir .... please leave and never come back

you had your 15 min. of glory

Z
kiss my ass. i'm not going any where bub so get used to it.
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